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Beyond that, the next biggest influence is probably positioning...where are your ships based? Where do you send them? etc.
Actual battle tactics are quite limited compared to land battles. There's not really a whole lot of clever s*** you can pull when you have to sail into range to shoot at each other on the open ocean. Naval gun battles are largely determined by crew training, ship quality, and sometimes a clever maneuver like crossing the T or having some small escorts charge the enemy to draw fire and buy time for other more valuable ships to escape.
As far as naval strategy/tactics goes in a game what is your idea of "better naval strategy/tactics game" than what you described? What do you expect?
. Tech priorities
. Fleet composition (number of BB, BC, CA, etc)
. Quality vs quantity (few super BBs, or a horde of gunboats)
. Fleet size
. Flee deployment
And all the battle startegy
A bit of grand strategy is if you manage to force a colonial empire out of a region entirely(eg. British, French or Spanish out of Caribbean/Southeast Asia/Africa), then they will no longer send their ships back and forth there. Alternatively, you can exploit that tendency by leaving them with one small port in the region, behind a dense network of mined ports and minelayer submarines. In the end, they'll be begging you to take that ♥♥♥♥♥♥♥ province away, lol