Ultimate Admiral: Dreadnoughts

Ultimate Admiral: Dreadnoughts

Best Strategy for stopping Land invasions?
Should I just place ships in the sea-zone nearby? What if there isn't a sea-zone?
Seem to be killing it on the high seas but continue to loose land assets. Can't also seem to get my national territory back even with decisive victories.
Missing something friends? Cheers
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Showing 1-7 of 7 comments
Ninjasquirrel Dec 30, 2022 @ 11:48am 
If you can naval invade the region where the invasion is coming from, it helps.

There is a problem right now where if you're losing on land, you don't want the war to end till you retake back the regions you lost, but if you keep beating them at sea, they'll eventually force you to sign peace treaty and you lose all the regions they currently occupy. This could lead to situations where two countries occupy the majority of each other's core territories when the war ends, basically switching places on the map, just makes the campaign very unrealistic.
JaM Dec 30, 2022 @ 10:25pm 
whole land war concept has one big problem... its completely independent on player... If you play Austria, its just a time until 3milion size russia army comes invading your territory and you cannot do anything about it (naval invasion wont work against land locked provinces).. Its a "feature" that right now, is there to frustrate the player...

How could they fix it? Maybe introduce Army budget? and give player option to allocate funds between Navy and Army?? so if you take too much money to Navy, Army gets weak??

Or something in these lines...
Ninjasquirrel Dec 30, 2022 @ 11:16pm 
Right now the only way we can influence army budget is to try to increase national GDP, so if you keep picking choices that decrease GDP and/or increase naval budget it'll negatively affect army budget.
von Schweinehund Dec 31, 2022 @ 1:09am 
Originally posted by JaM:
...

How could they fix it? Maybe introduce Army budget? and give player option to allocate funds between Navy and Army?? so if you take too much money to Navy, Army gets weak??

Or something in these lines...

+1. This is definitely a good idea since it also enables more realistic dev decisions concerning the different national economies.

In general, the land war concept is a good one (after it'll be properly balanced) since it seems very unrealistic loosing core territories resulting from naval warfare only.

Imho another solution'd be to only stick to naval war and only allow annexions on the world map outside core territories as long as colonies are concerned and this only as a last resort instead of e.g. handing over fleet units.
IspartaPratapon Dec 31, 2022 @ 1:29am 
Beyond a bit of refinement, it could be an optional feature for campaigns.
JaM Dec 31, 2022 @ 1:52am 
Originally posted by von Schweinehund:
Originally posted by JaM:
...

How could they fix it? Maybe introduce Army budget? and give player option to allocate funds between Navy and Army?? so if you take too much money to Navy, Army gets weak??

Or something in these lines...

+1. This is definitely a good idea since it also enables more realistic dev decisions concerning the different national economies.

In general, the land war concept is a good one (after it'll be properly balanced) since it seems very unrealistic loosing core territories resulting from naval warfare only.

Imho another solution'd be to only stick to naval war and only allow annexions on the world map outside core territories as long as colonies are concerned and this only as a last resort instead of e.g. handing over fleet units.

Yeah, colonial wars only would be a good option as well.. maybe they should make it as settings option at the start of the campaign?
Vuld_Edone Dec 31, 2022 @ 2:12am 
As an anecdote, playing France I lost a home province to Germany, but after peace was signed a "regional conflict" (or something) event showed up where I poured all of my fleet and I got the province back from it.

I like the budget thing, but I would also propose adding occupied provinces to the negotiating table. Basically whatever I took, and whatever they took, would be available at a discount.
It might take a bunch of re-coding but it would be a neat way for the admiralty to fix the... let's say errings of the army.

And let's not bring realism to it, we want a war roughly every four years (and having 1890 France stomped by China was cathartic). What matters is the player doesn't get punished for things he doesn't control.
This isn't HoI 4, we're here to pewpew with luxurious tincans, not to repaint the map per se. A lost home province to me, long as it's not my fault, is just an excuse for more war, and that's engagement/immersion.
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Date Posted: Dec 30, 2022 @ 11:26am
Posts: 7