Ultimate Admiral: Dreadnoughts

Ultimate Admiral: Dreadnoughts

DorLaGon Nov 23, 2022 @ 2:23pm
Task Force still teleport back to port after any type of battle
My task force will teleport back to the last port it had stay after any type of battle no matter where it is
I play Germany, I have a small task force around Italy, and fuel still have good amount, after a convoy battle, my task force just teleport back at my Germany port, which normally will need 2 turn move it back
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Showing 1-8 of 8 comments
Wilkapedia Nov 23, 2022 @ 2:52pm 
Yeah I have that, too. I had a CA in port intercept a CL and a TB, then relocate to a different port for repairs. Like what? You literally sailed out to defend your port then sailed halfway down the coast to repair in another port? All cities have excess port capacity.
Last edited by Wilkapedia; Nov 23, 2022 @ 2:53pm
Richard Dastardly Nov 23, 2022 @ 10:21pm 
Yes, same happens to Britain - unfortunately the northern Med counts as in range for North Sea / Channel ports, so missions will pull from there as well as consider the ports "home". I don't know how many times I've tried to park ships in Malta & have them back in Portsmouth shortly after... port capacities not going up with average ship size doesn't help at all either.

Playing Japan might be the most free of wierd mechanics, no wonder it's popular.
Last edited by Richard Dastardly; Nov 23, 2022 @ 10:23pm
4of25 Nov 24, 2022 @ 9:26am 
Absolutly annoying bug - Playing as french empire all the ships are in ports around the world to repair even with marginal damage- but the ai ships stay where there, are - no matter if damaged or not and attack unharmed next round your lasting ships... and so on. An order to go to next harbour in order to repair and stay together is useless. What a mess.
DARTIS Nov 24, 2022 @ 9:34am 
Ships should head to ports that are max. 1 turn away. Can you check the distance of the repair ports, and how many turns your ships normally need, to travel this distance?
Mantelman Nov 24, 2022 @ 10:39am 
How do I see how many turns it should take?

And I have the opposite problem. I have a fleet which dont move for around 5 rounds and every round I a) fight the enemy and just flee in battle or b) have a "sucessfull" withdraw before...
Richard Dastardly Nov 24, 2022 @ 12:58pm 
Originally posted by DARTIS:
Ships should head to ports that are max. 1 turn away. Can you check the distance of the repair ports, and how many turns your ships normally need, to travel this distance?

Portsmouth to Valetta ( Malta ) is 2 turns, although Portsmouth to the Western Med in general is 1 turn. Portsmouth to the Eastern Med is two turns, and some of the missions are in there.

Moving ships out of the Med after missions does not help my power projection, no matter how many turns away they are.
Last edited by Richard Dastardly; Nov 24, 2022 @ 1:01pm
4of25 Nov 25, 2022 @ 12:11am 
Originally posted by DARTIS:
Ships should head to ports that are max. 1 turn away. Can you check the distance of the repair ports, and how many turns your ships normally need, to travel this distance?
Several had to travel 3 or 4 turns to return. But what really went wrong: the battle was right in front of 3 huge, empty french harbors: Le Havre, La Rochelle and Brest!! Only one ship chose La Rochelle... instead of this good decision a battle ship chose a harbour of 5000 tons in east africa, a torpedo boat travelled to cambodia, some light cruisers preferred small harbours in the caribic... This is a main fun killier in campaign mode.

Please,please stop this automatic repair mess, let us players decide where to go. And when we give the whole fleeet an order to leave and repair - they should do this and not stay, till they are outnumbered by this constant drain of ships repairing in harbours around the world. The ai leaves not to repair - they stay till they sink (and seem to be miracally repaired in one turn on sea):

I think it will be good game function if we can set up real fleets/ task forces, where ships are ordered to be fix part of it.
Last edited by 4of25; Nov 25, 2022 @ 12:18am
Picknick Nov 25, 2022 @ 7:12am 
I agree with 4of25.
Please remove this automatic drive back to "random" port for player controlled task forces.
I have my task force, everything is defined, all my task forces should have same number of BB, CA, CL, DD, TB. And I want to decide what my captains do, because I'm the ADMIRAL.
And yesterday they started a battle with one TB. One DD lost a little bit of painting and the whole task force was back in port again. This is desertation! Court-martial!!

On the other hand I had a task force which was involved in a battle. Bad thing, I lost the battle and 50% of my task force. But this task force was still in front of the enemy port. I decided: OK, to much damage (and loss), drive home. Next turn, the task force was still in front of the enemy port and the overpowering enemy attacked my task force again. 4 turns later, this topic was "solved". All ships from my task force where sunken.

Summarize: On one hand all ships will be send home automatically, on the other hand I couldn't send my damaged task force back home.

Edit: 2hrs later, 3 battles, after 2 battles my task force was in a port, now after the 3rd battle my task force is still at the battle location (with more or less all ships got damage between 2-68%)
Last edited by Picknick; Nov 25, 2022 @ 10:11am
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Date Posted: Nov 23, 2022 @ 2:23pm
Posts: 8