Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The first is the game tries to organize your ships into divisions based on the speed of your ships, and class. So DDs get grouped together, CLs together and so.
While the ships in the division can (usually) keep up to each other (as long as undamaged, and have fuel). The divisions them selves don't stay together... This is a blessing and a curse.
As a blessing, it allows you to use you faster divisions to actually find the enemy, or to get around to the flanks to establish a crossfire.
As a Curse, it usually means 1 or 2 divisions find the enemy quickly while the rest of your fleet is combat ineffective (to long a range to hit them)....
6 of one, half dozen of the other. As there are upsides and downsides to both.
However, I have noticed that the more ships in a battle, the more likely that things break...
"helicopter ships" and "rocket ships" seems to happen more often when the number of ships exceeds 60 or so. I have also noticed things like ships with an Accuracy of 80% suddenly can't land a single shot, ships not responding to player inputs, ships that refuse to sail in some directions, and other REALLY ANNOYING errors become more common with larger fleet engagements.
I with we had a slider to control the number of ships that can get into a battle, to test this a bit more.... but yea..
But keep the faith, folks. We're about to get elections added to the mix. And I'm very (not) impressed with the new changing flags (yawn).
Plus, once again, I stray from the topic a bit and say "NO DEEP WATER, OPEN OCEAN MINEFIELDS! ITS BS!
Keep the speed at or below cruising speed(NOT that notch on the speed slider, you have to hover over a selected ship's max speed to see the real cruising speed) until the line is stable.