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So Krupp IV is about 140% depending on what other modifiers you may or may not have researched.
I find that 300mm (12") of main belt armour on a BB is sufficient for nearly any engagement provided you are keeping up in tech. 300mm of Krupp IV would be therefore equivalent to roughly 420mm (16.5") of plate. You can go higher but the trade-off is generally not really worth it in the current game.
AFAIK, the 0% modifier would be roughly for just mild steel, given the armour descriptors rather than iron.
Armour penetration of a gun is always given for a hypothetical armour plate strength with 0% modifiers.
Your 11.4" nickel-steel plate has a thickness equivalent to 15.96". Your compound plate has a equivalent thickness of 15.12".
Those are the numbers you want to compare to to see if a gun can penetrate it or not.
Iron plate has an armor modifier of -25%; So it actually counts as 0.75" But Iron plates's -80% weight for the belt is enticing ships with low deck armor to use iron plate.
Compound has +35%; 1.35"
Nickel-Steel 1.40
Harvey 1.50
Krupp I 1.75
Krupp II 1.95
Krupp III 2.10
Krupp IV 2.40" - or 3.2" equivalent of Iron plate.
The "armor forging" tech tree will modify these numbers, so campaign game ships will be better than custom battle ships.
The armor used on 1915 ships onward is already TWICE as good as it was back on the Dreadnought (as Kongou would have literarely wiped out any ship currently in service or even planed by the brits or any nation, thats how powerfull she was compared to the rest (she also was the first ship with 14 inch guns to ACTUALY hope to penetrate 200mm armor reliably, she would still struggle against a real BB with 305mm belt (and yes, most if not all captains manouver their ships ALWAY'S to be belt hit range (like hood tried and failed to do)