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Like as the naval officer. I should be able to say "No we don't want gun over 18 inches." Like in real world, many countries doesn't get to 18 inch guns and stay with 406 until the end of battleship. But it also become a balance issue, that player know which gun is most effective (there will be one, for sure) and can build a huge advantage against AI. And need to be take care before making change to the research.
At this point, I honestly feel 15/16 inch guns are probably the best you can get. Going higher then that results in large drops in accuracy, not to mention that even running SAP ammo, you just wind up overpenning anything the AI throws at you with virtual impunity. Frankly, even the smaller guns, 9-14 inch, are perfectly capable of ripping most AI battleships apart without a problem anyway.
Not to mention the sheer difference in weight that could be used for more useful points of ship building. Like speed or armor.
Larger caliber cannon are supposed to use with ultra-slow powder and super heavy shell, then use short barrel so it can pop enemy deck at about 16km. It is less "stable" than 16 inch long barrel cannons, but it is a great fun to see enemy ship blow up with only 2 or 3 hits. :D
I think you are on a campaign started from very early time. So the AI were significantly behind you on technology. If you go to custom battle and make both 1940 era tech, 16 inch gun will be less effective against enemy BB