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Granted if there is a significant imbalance in total fleet power this may still work if the opponent can only realistically field a single worthwhile fleet, hence you can just camp that once you find it, but that's realistic and I don't think trying to make seal clubbing type conflicts against minor powers anything other than some gunnery practice for major navies is a good idea. The same goes if you're say Austria-Hungary trying to get out of the Adriatic/Med, some scenarios just suck for one or more parties and it's perfectly realistic for them to do so.
When 1.05 showed up we didn't know how task forces worked and so I personally did the intuitive thing: small CL/DD task forces at naval "crossroads" to try and scout/protect/raid while a few bigger fleets tried to cover as much area as possible.
This may have made sense back when the AI was shy and you had to weaken your deathball enough for them to engage, but quickly it appeared the CL/DD patrols were irrelevant and I only kept trying with DD packs to hunt enemy ships, which on top of cheesy also proved a waste of time.
So by now the "meta" has become 2-3 big murder trains positioned always in the same spots to trigger the big fight and call it a day. Campaign over within 6-8 months. Everything else is just for roleplay.
(EDIT: Sorry, <4 months with Austria-Hungary.)
So yes. As 1.05 currently stands the doomstack is how it works and (EDIT: nothing.)
1) ships in a blockaded port refuse to come out and fight a superior opponent
2) ships and submarines in other ports run wild in sinking merchants because the rest of the seas are free of hostile warships
So using the doomstack to blockade one port is counter productive unless enough ships are free to prevent 2.
Perhaps any fleet at sea should have its power projection capped to the strengh of a single battleship.
Subs are excelent area denial tools. And since aviation is not even in the plans they will be an excelent detergent to the battlefleets through heavy attrition.
As for the surface combatant alone the problem is what they are supposed to work in this very manner. You create a doomstack and you crush your opponents in the decisive battle. Although one thing that comes in mind is the ability of light surface combatant (TB and DD) to work as the same detergent while battlefleet is too close to the ports. Like nigh cruise close. And other thing is the overall evectiviness of the distant blockade. But I've already mentioned this in the beta thread.