Ultimate Admiral: Dreadnoughts

Ultimate Admiral: Dreadnoughts

wolfydude12 Dec 28, 2021 @ 6:26am
'hull stability and tower'
I made a BC for the campaign and have a .8 aft offset. but in battle i have a -23.6 hull stability and tower accuracy penalty. I'd be surprised if this all originated with the .8 aft offset so are there other factors to this? It's annoying for my BC's to engage like this when the AI have a positive accuracy.
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Showing 1-5 of 5 comments
the Baron Dec 28, 2021 @ 7:06am 
Each hull have a different stability value, You can check the values in the right panel when designing a ship.
SievertChaser Dec 28, 2021 @ 8:34am 
What you're not provided with is the vertical offset of your center of mass. Top-heaviness is the constant problem of warships as it hurts stability and can lead to outright capsizing if not adequately managed. And if it's a BC with paper-thin hull armor, your tower - even eithout plating of its own - might make up a huge chunk of its mass.
Spoe Dec 28, 2021 @ 2:54pm 
The top heaviness plays in to the roll stability listed in the designer which is also affected by how much you have off the center line (even if perfectly balanced port/starboard). Lots of secondaries alongside the superstructure, large guns in hull casemates, main guns in wing turrets will increase roll instability.

Similarly, there's pitch instability for fore/aft placement. Two ships on the same hull with the same equipment and fore/aft offset will have different pitch stability ratings if the components are spread out fore/aft vs. tightly grouped.
gigamelon1981 Dec 29, 2021 @ 9:52am 
And how many your pitch and roll was?
It can only be seen at ship design menu.
Shad Dec 29, 2021 @ 10:06am 
Early game hulls have terrible stability, and towers are bad. So 1890 and 1900 ships usually have a large penalty
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Date Posted: Dec 28, 2021 @ 6:26am
Posts: 5