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The AI designer is a little bit ridiculous at times creating ships with far too much firepower and no durability but this is what makes the game interesting in my view, I never know what the AI is gonna cook up for me to battle. Removing this and making things streamlined and boring is a no-go in my view.
But what do you think is gonna happen if they remove AI design? Its gonna cost them even more money to make something different so this doesn't solve anything it just creates more problems than there currently is.
I'm sure different people are focusing on different aspects of the game. Modelers focus on building new ship, superstructure and gun models or updating existing stuff.
Different programmers and art designers working on the campaign while others work on the core features using the alpha testers to give feedback on all possible problems that occur.
Just because Rule The Waves did a form of that, doesn't mean this game has the ability to do that fully, just because one game did it doesn't mean this one can. Its advertising has nothing to do with that capability.
Ex. The japanese Mogami class CL with 5x3 6in guns. If in the campaign in 1930 the economy was poor, they could be dual mounts instead of triple mounts, less/weaker secondary guns, less torpedoes per launcher or less torpedo storage etc.
The same would go for a better economy. Could replace them with dual mount 8" guns like the late WW2 retrofit irl with improved secondaries.
If the economy is too bad to make new ship classes, continuing older designs or retrofitting older designs could be an option. 100% AI design imo is stupid, isnt working, and ruins the immersion of the game by having completely unrealistic and overarmed designs
This " be part of shaping the development of the game" is nowhere to be found here, as very little, if anything from community suggestions outside of bigger guns and some hulls have been added to the game.
Having fixed designs as alternative is a poor idea, since it makes the AI unable to react to player's designs, while allowing the player to create superior designs at any stage, since they know in advance exactly what sorts of ships the AI can produce. In contrast, getting (reliable) intelligence on what the enemy was building and/or planning was in reality a big part of the whole naval wargame.
Also, this should be obvious, but removing the AI designer *now* not only won't give back the time spent on it, but it'd instead require further dev time, both to actually remove it, and to implement the alternative. Thus it's a misguided request, at best.