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What the devs actually are doing from what I know and read:
Aircraft and aircraft carriers were never planned, since the game is about the developmental history of dreadnoughts and their supporting vessels this is what the game is focusing on. Sure the aircraft carrier lead to the downfall of the battleship but this is simply outside what the game is going for. Similar reasons why Ultimate Admiral Age of Sail doesn't have ironclads in it which rendered standard sailing ships obsolete, they are simply unnecessary for the scope of the game.
Realistically, there is a good chance carriers wont be implemented but the devs have said they may think about it once the current game is completed
Overall grounded consensus that was eventually founded:
If carriers are to be part of the game, leave them as optional.
My personal thoughts on aircraft carriers in this game:
They are a meh at most, adding carriers to the game would cause significant problems in the late game campaign since it will completely counteract the scope of the game which is purely about powerful battleships.
When it comes to carriers this is what the campaign is gonna turn away from "lets build this super cool battleship" to "Lets get past this hard part so we can carrier spam and delete everything on the high seas" which is just complete and utter bs for this type of game. From reading on here it seems "Rule the Waves 2" had a problem with carrier spamming which ruined the game for a number of people, this is the last thing I want to have happen here.
The common excuse that "carriers were a real thing and this game is realistic" or what ever is just silly. This is a simulator game not a full blown historical recreation game about how carriers took over, that would be fine in a game more focused on carrier development which isn't what this game is about, Carriers aren't even listed anywhere in the ingame notes/book.
But if carriers do become added, I'll go with the consensus as to leave them optional.
Note this also heavily depends on how the devs make subs work.
In surface battles (aka the battles we can have now) carriers would be little more then transports So they couldn't use aircraft during this phase at all.
From what I understand how subs are supposed to work is there a unit that won't appear in surface battles at all but will on the world map where they could cripple enemy ships in fleets (Again I don't know for sure).
Carrier would have to be a upgraded version of subs in terms of mechanics AKA a sub that could attack from long range but could get killed in surface combat, and would require a HUGE amount of resources to look after, resupplying planes, fuel, men, ect, not to mention the escort fleet to.
Doing it this way would make it so the devs:
-Wouldn't have to create aircraft or flight model
-Wouldn't have to make a AA system for surface combat
-Could work off the submarine framework (sort of..)
This could also lead both player and the ai to instead of investing in straight up carriers move more toward the idea of the hybrid battle carrier design since it would be more flexible, though less powerful.
Another comparison I like using for this Idea that I've been expanding on is if you have played supreme commander the difference between tactical and strategic missiles.
where as tactical missiles have a much shorter range they aren't as devastating. but since strategic missiles AKA nukes have such a huge blast radius they can't be used for self defense.
In this case carriers would kinda be like that.
but that's the only simple way I could see It working out for now.
It's not even that, sadly. :/
with a load of aa
Source: Stealth17 video.
https://www.youtube.com/watch?v=Y2a7yFmlf00&t=416s
To me that means a "maybe", not outright no. If there's enough support and calls for carriers then they might develop them. So i would say don't give up on carriers yet, keep promoting them.
From what I read they said what I put down so :/
So nice to hear...my son and I are excited for this game and we wish you the best for its development.