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Having more information about your custom battle might allow devs and others to recreate the situation. Just a thought.
Whether you are going at your "cruise speed"
How fast or slow your target is going
Which direction relative to you are they going
Gun caliber
If any hits are landing (you get an accuracy penalty if you are getting hit)
Environmental factors
Platform stability
Coincidence vs stereoscopic rangefinders
can you expand on those?
I know one gives "long range accuracy", whereas the other "base accuracy". Where does "long range" start and end?