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one I often have to restart if the first 5 minutes don't go to plan
I use all 4 ships to quickly cap the two enemy 40 gunners
Then I send one 40 gunner armed for grapeshot/cannonades to take out both treasure ships
Normally it doesn't even need to board either, just block one from the front to slow both to a crawl then grapeshot them both into surrender
Arrogante then splits the 3 68 gun sol's by blocking the 2nd ship( lead ship carries on sailing for a while and takes it's time to turn and return to the action)
My flag ship and 2nd boarder easily grapeshot then cap the 3rd sol while Arrogante has by now badly weakened the 2nd sol and boarded it
Then finally all 3 ships turn to face the final sol together, even with reduced crews 3 vs 1 will grape shot the sol's crew to bits in 5 minutes
It's a LOT of pause and micromanage and one wrong move and the plan falls to bits, but with practice you go from no sol's to 4 sol's in those 2 missions
Plus the added bonus of 2 large troop ships
https://steamcommunity.com/sharedfiles/filedetails/?id=2252367613
Never see the point of fireships unless they are provided free by the mission
I want free ships :)
yep it was the flag, it's a 50-50 call but decided to leave my best officers in the flag as Arrogante is a better ship and can support lesser officers easier
For that one battle I use every cannonade I can get other than the Arro which comes already supplied with decent guns
It's more about keeping the Ai from joining forces, split them up so you have local superiority despite being outnumbered overall
And just one ship to take both treasure ships out, get in front of the lead ship and both drop sails don't try and go broadsides with the AI at this stage of the campaign
Same policy with the 3 sol's block the 2nd and the 3rd will have to drop sail too
while the lead ship will sail on then have to turn and sail back, gives you time to do your job
Ofc though it can all go horribly wrong :)
EDIT:
Btw I have made a big effort in the land battles up to then to get max amount of 3star troops
Then sent them all to the reserves and made them 3 star sailors , makes a massive difference
Not sure if that's so easy to do on the lower settings as there might not be the experience gains and high troop numbers to kill to let you level up so fast
plus I cap every single ship in every early mission , so rep is free flowing
Well, the snatch mission essentially provides you with plenty of small, fast vessels that can easily dispatch the enemy's heavier elements with a small investment for a pretty massive pay out. It only takes what, 1-2 rep to get those vessels? You wind up getting 15+ Rep for just finishing the mission, not to mention the 70K+ in prize money and the two merchant vessels you can send back to the admiralty or keep for yourself.
It's a less tricky, more 'head on' approach that requires minimal dedication of manpower...not to mention you can strip off all the guns on said fire ships and sell them off as well for a bit of extra money to help pay the for the fire ship conversion. I'd say my strategy is good for players that are new to the game / in a tight spot when it comes to the sheer weight of their firepower. Not everyone who starts off will have multiple frigates, especially if they're new. Hell, I made that mistake during my first attempt at the campaign.
I will look into your approach however and see how that works!
The game plays so different on the easy/med/hard settings then adaptive or not too
No set way will work with all settings
That's part of the beauty of the naval side of the game