Ultimate Admiral: Age of Sail

Ultimate Admiral: Age of Sail

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How fun is this game?
It looks really boring but ik sometimes looks at first can be deceiving, any opinions?
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Showing 1-15 of 16 comments
Necroscourge Apr 10, 2021 @ 11:00am 
It depends, do you like shouting at your screen while a ship twice your size sails against the wind in order to ignore your cannon shots?
albrightwillie0 Apr 10, 2021 @ 12:00pm 
While admitting not as fun as killing stray cats (I suppose) it's tuns of fun if you like sailing ear battles with lots of ship customization options.
The Brigadier Apr 10, 2021 @ 2:02pm 
Would be even better with a sandbox campaign.
dolby Apr 10, 2021 @ 2:38pm 
like drugs :)
Last edited by dolby; Apr 10, 2021 @ 2:38pm
kaneeden Apr 10, 2021 @ 4:19pm 
it is really boring and unlogical. you can´t bring a stray cat onboard your ship even if there is room for so many of them. I had high hopes that this will somehow be a better / more modern empire total war at least in terms of deep gameplay, but no :-(
tillackt Apr 10, 2021 @ 6:37pm 
Originally posted by StrayCatKiller:
It looks really boring but ik sometimes looks at first can be deceiving, any opinions?
Everyone has a different opinion of boring and fun. What are you looking for to make it fun?
Ty Cobb Apr 10, 2021 @ 7:05pm 
I am not a fan of the land battle changes. The 2D map and unit sprites looked and played a lot better and let you field big armies. As for the naval combat, they spent a lot of effort bringing back a slower version of what CA developed from Empire to Napoleon to Shogun: FOTS.

That's pretty funny because through all those games a common complaint (aside from siege AI) was that the naval combat was slow, boring, and most people auto-resolved it to get to the big land battles. "Get rid of this and focus on the land combat like Medieval 2!" But once they did everything flipped 180 and now apparently it was their best feature and people desperately want to see it back.
Coffee Apr 10, 2021 @ 8:12pm 
Originally posted by Ty Cobb:
I am not a fan of the land battle changes. The 2D map and unit sprites looked and played a lot better and let you field big armies. As for the naval combat, they spent a lot of effort bringing back a slower version of what CA developed from Empire to Napoleon to Shogun: FOTS.

That's pretty funny because through all those games a common complaint (aside from siege AI) was that the naval combat was slow, boring, and most people auto-resolved it to get to the big land battles. "Get rid of this and focus on the land combat like Medieval 2!" But once they did everything flipped 180 and now apparently it was their best feature and people desperately want to see it back.

Thats because...

Because...

They are two different groups of people that liked/disliked it
mightynintendo Apr 10, 2021 @ 11:18pm 
honestly i would like to hear the opinion from someone who would rate this game as 2, 3, or 4 stars what they think overall because I, too, am on the fence about picking it up. from the negative reviews it appears as though the physical rules that apply to the player can be ignored by the AI. my opinion on that: if the game developers can't design a game system capable of defeating the human player without breaking the rules that apply to human players then i am sure i can find more challenging and interesting games elsewhere.
tillackt Apr 10, 2021 @ 11:38pm 
I’m not convinced the ai breaks rules that humans play by. After 6 campaigns I can say nothing obvious stands out. It will still be getting some fixes also as needed.

It’s not a sandbox game so no, the ai doesn’t (probably) pay for anything, because it’s given a starting baseline of ships, crew, weapons and experience for each battle. If you have adaptation on, it will then adjust the forces arrayed against you to some extent for challenge.

What you rate the game (as to whether you like it or not) depends on what you want from it and what you like.

If you want pure naval the campaigns give a good variety of battles that are not blindly repetitive like in sandbox. Each battle is uniquely setup and configured. There are land battles which can be skipped.

If you want something new and extra from standard naval then it’s probably just what you are looking for with landing parties and small field actions. Probably no more than 6,000 per side. Often if the ai has a larger army they are dispersed and you can deal with them.

If you want large field battles like in UGCW, you won’t get them.

There is still room for improvement but few games are perfect day one.

The custom battle editor works fine but is somewhat limited in its custom ability. This could do with extra attention.

But what is it you like and want???
Last edited by tillackt; Apr 10, 2021 @ 11:40pm
mightynintendo Apr 10, 2021 @ 11:45pm 
Thank you for the response. I am not sure what I want exactly, but I do like strategic + tactical war games like many in the total war series. I've been waiting and hoping for an excellent game devoted to naval combat ever since assassins creed black flag where I found the naval engagements to be incredibly fun.
tillackt Apr 11, 2021 @ 12:05am 
Well it’s not sandbox so you don’t have control over strategy. Battles will happen according to historical time lines, the Americans will win their revolution, the French will support the Americans and the French will revolt.

But you get to fight lots of interesting and different set piece battles where you can choose ships, weapons, crew and usually a few options for tactical strategy. You don’t have to follow the given plan.

This part in my opinion is way better than ETW. Soldiers are actually aboard each ship and can take casualties before landing. TW style games are very simplistic that way.

But you will not be controlling the ebb and flow of the campaign.

The management side of the game is significant however. While I too, liked the higher level control and direct effect of my battles (which is not here) outfitting your fleet, officers and crew, ship upgrades provides an alternative interest not seen in ETW. Don’t know assassins creed sorry.
Last edited by tillackt; Apr 11, 2021 @ 12:42am
Necroscourge Apr 11, 2021 @ 10:19am 
The game makes it sound like you have to outfit and balance a war effort, but then forces you on a completely linear campaign. You get offered specific missions in a specific order, and because the AI does not have to worry about gold they always have twice the ships and sailors you have.
Mausklickmoerder Apr 14, 2021 @ 8:54am 
Its unwieldy and infuriatingly difficult. Can not recommend.
Husserl Apr 14, 2021 @ 10:16am 
Our game is actually a combination of a fleet simulator with a tactical combat strategy game. Deep customization and sailing physics, detailed physical based damage model, full control of the fleet/crew, etc
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Date Posted: Apr 10, 2021 @ 10:07am
Posts: 16