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That's pretty funny because through all those games a common complaint (aside from siege AI) was that the naval combat was slow, boring, and most people auto-resolved it to get to the big land battles. "Get rid of this and focus on the land combat like Medieval 2!" But once they did everything flipped 180 and now apparently it was their best feature and people desperately want to see it back.
Thats because...
Because...
They are two different groups of people that liked/disliked it
It’s not a sandbox game so no, the ai doesn’t (probably) pay for anything, because it’s given a starting baseline of ships, crew, weapons and experience for each battle. If you have adaptation on, it will then adjust the forces arrayed against you to some extent for challenge.
What you rate the game (as to whether you like it or not) depends on what you want from it and what you like.
If you want pure naval the campaigns give a good variety of battles that are not blindly repetitive like in sandbox. Each battle is uniquely setup and configured. There are land battles which can be skipped.
If you want something new and extra from standard naval then it’s probably just what you are looking for with landing parties and small field actions. Probably no more than 6,000 per side. Often if the ai has a larger army they are dispersed and you can deal with them.
If you want large field battles like in UGCW, you won’t get them.
There is still room for improvement but few games are perfect day one.
The custom battle editor works fine but is somewhat limited in its custom ability. This could do with extra attention.
But what is it you like and want???
But you get to fight lots of interesting and different set piece battles where you can choose ships, weapons, crew and usually a few options for tactical strategy. You don’t have to follow the given plan.
This part in my opinion is way better than ETW. Soldiers are actually aboard each ship and can take casualties before landing. TW style games are very simplistic that way.
But you will not be controlling the ebb and flow of the campaign.
The management side of the game is significant however. While I too, liked the higher level control and direct effect of my battles (which is not here) outfitting your fleet, officers and crew, ship upgrades provides an alternative interest not seen in ETW. Don’t know assassins creed sorry.