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Using the match speed button helps greatly with boarding, but you shouldn't rely on it overly much, as it's easier for an enemy to break away if you are not micromanaging your boarders.
When performing a doubled boarding action, at least one of the boarding ships needs to turn into the ship being boarded to prevent outpacing, breakaways, and an indefinite point blank doubling (both boarding crews are trying to pull the boardee in opposite directions). Doing so, again, speeds up the initiation of boarding actions and forces the target to come to a stop.
In short: Micromanage your boarding attempts. Yes, even if you have to watch six parts of the battlefield at the same time.
Additional tip: Boarding ops are helped most by speed and turning upgrades, especially the rightmost 2 * crew upgrade.
Wow, such a helpful post, thanks a lot, that all makes sense. I wasn’t aware of some of the other mechanics that are at play in boarding attempts that you described here. Very elucidating. I look forward to trying it out again.
For sure, it’s a bloodbath alright, but my thinking is I’m less likely to lose the entire ship this way, and it’s a lot cheaper to replace the crew anyway. It helps that they’re 2 or 3 star crews specialized in boarding perks with upgraded boarding equipment as well. It’s a bloody affair, but it’s still an unfair fight for the enemy if I can manage to board them.
Higher decks only matter inasmuch as it allows the crew to be more effective at causing pre-boarding casualties with musket fire while suffering less casualties from return fire. As long as you have a numeric advantage, good morale, and good boarding/efficiency stats for your crew, you will win a boarding exchange.
What might matter is the extra guns available to ships of the line, but if you are swift and decisive in initiating boarding, then those guns won't be able to tank your morale enough to cause you to fail the boarding attempt. Even if you are utterly inept/extremely unlucky with breakaways, the extra guns shouldn't be an issue, as you are supposed to isolate and pound ships of the line with grape (and/or stern rake them) to soften them up for boarding.
Your 5th rates are able to just yank a 7th rate on in, but that 3rd rate you are going to actively have to close in on.