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回報翻譯問題
But I bought one 46 gun frigate before taking the fireworks mission (the one with the first SOL).
Try it with this measure and a fireship and you should be able to cope with it, because you get a second frigate (although damaged) frigate there.
For better adaption of enemy forces to your‘s chose adaption.
i tried save scumming in order to have the right ''trader reset'', but my trader never ''spawned'' a 48 gun ship.
once i was able to buy a 28 gun ship (the red one) but i did not have enough cash back then. that was like 3-4 missinons previously, but i had bad luck with my trader since then.
my trader only spawned with little fishing boats & troop transports aswell.
well... many many troop tansports mainly... the one odd fishing boat here and there, but mostly just junk.
(well no... all of what he has is junk..... 18 gun ships :,D)
Well, you got 2 fireships to take out the Arrogante and 1 frigate, so you only have to face 2 frigates, but you have the Romulus, which is more powerful than the enemy frigates and could basically take out another frigate by itself even with no mainmast, so you're really only facing 1 frigate.
On the British campaign, there should be a frigate (a hermione-class if I remember) available to buy right from the start. If you sell all your stuff you should just be able to afford it after mission 1 (or mission 2 on hard I think).
A better example of your point would be the Battle of Yarmouth on American campaign, where you have to destroy or capture a 2nd rate Barfleur-class by chapter 3 (it's actually supposed to be a frigate in the description, so maybe this is just on hard difficulty). The missions on chapters before and after that one are like literally 2 degrees of difficulty lower compared to that.
i dont know what you can buy on your trader, but i tried to savescum the trader for about 20 minutes.
checking stock > loading the savegame > repeat.
the traders stock should change after each time you load, that way you should be able to savescum him, but it did not work in this campaign...
The fireships are slow and vulnerable so you can't let them be targeted. Just put them behind your other ships going in so they're not getting shot at.
i think it should do it in your game aswell, but i dont know, could depend on the game version tho. i use the newest one.
got a good ship in the us campaign that way.
behind the other ships, you joking? have you seen the screenshots? xD
they can't protect anything from a broadside with 18 pounders or something like that.
from afar yes, but at least not when you have to close in ;)
but after all, this does not change the reason why i made this post, the balancing.
in one battle i had to fight a single 18 gun ship, never encountered a ship bigger than 28 guns, and in the next one i had to fight alot more. like 3x 48ers and 1x 78er.
that is my main issue.
When I say put them behind your other ships, I don't mean make your other ships face tank the ship of the line, I mean you have make your other ships be targeted instead of your fireships. Try to put one of your ships ahead of the Arrogante to get her attention and then you need to move in the fireship out of the firing arc of the Arrogante.
I agree with your main point. Like I said, Battle of Yarmouth bro.
Edit:
I took a more careful look at your screenshots. You should try to gain the weather gage (being upwind of the enemy) so you have better maneuverability. In your case the Spanish ships should be on the port side of your ships, not on the starboard side.
And yea, you need another ship. On medium you can probably have 4, at least 3.
because i have captured many ships until now, but all of them were little ones. barely worth capturing... i only kept the one big enough.
i sold all the 18 gun ships because they barely can withstand one broadside, they also only sold for less than 3k. as i said, barely worth taking... xD
one of the two ships i have are from the start i guess, the other one with 30 guns i captured in mission 2.
that was the only ''non fishing boat'' i encountered so far, and i took it right away.
i have played every ship to ship engagement as far as i remember.
if there was something to capture, i would have taken it.
that mission with the arrogante might also be scripted, so if my game hung up after a mission or two, just spawned little ships when it shouldn't, yeah.. i am probably f*cked.
Its not a bug, you don't have a chance to capture anything but a few 6th rates before Fireworks. Then you fight 3 5th rates and a second rate. With your 6th rates and a 5th rate that spends the entire match chasing a target and getting off the odd broadside at something that goes screaming past it, and 2 fire ships that can surrender to bow/stern guns. It's doable, it just sucks ass the entire time.
When I played for first time with adaptive thing off on hard, I had to start over lol. Basically same situation as you almost, except I had 3 or 4 small ships. Second time around I saved up and bought the frigate so I can have a chance at capturing Arrogante.
Edit: I consider that cheesy as ♥♥♥♥ and I don't feel good about doing it. So I don't anymore. I just live without my early 2nd rate.
I just finished my first British campaign on medium with no adaptation and have just started another British campaign on medium WITH adaptation so I could judge any difference.
Just fought fire works last night, have not bought a single ship from admiralty.
Medium difficulty with adaptation.
I took in 2 x 5th rate dedagenuse frigates 2 x 6th rate sloops (from very first battle) and a fast 7th rate sloop converted to a fast fire ship. I also had two more trophy 5 th rate dedagenuse sitting in port. (Latest version)
I was up against
- first batch of two ships 5th rate dedagenuse and 7th rate snow
- second batch of two ships
Was a 7th rate brig and a 7th rate snow
And finally the 3rd rate Ardent class arrogant. 68 guns.
I wanted my fleet in top condition to take on arrogance so I just fire bombed the first 5th rate, Romulus accidentally sank a 7th rate Snow and my two sloops boarded the remaining
Two 7th rates.
Taking on a third rate with 2 x frigates and 2 sloops was still a challenge but finally captured it after taking some damage. Mostly my fault stuffing up two boarding attempts but got there in the end.
So this does sound a bit strange to me that with a stronger fleet than yours (in 2 campaigns with/without adaptation) I have a somewhat weaker enemy than you when your starting fleet is smaller??
Just checked my first (older version - no adaptation) campaign and I had a smaller fleet of 2x 6th sloops and 2x 7th Snows. Against a stronger ai of 2x 7th snow plus 2x 6th porcupine and a 3rd rate Bellona class. Made full use of fire ships but still won.
Also I note in my recent Hunter and Prey battle where you were just up against one 18 gun brig, I was up against a 5 th rate frigate?
It’s almost like the smaller your fleet the stronger the ai while the stronger my fleet the weaker the ai??
But the bit I think needs fixing is with battles like “hunter and prey”. There are others like it throughout the campaign, where IMO the developers have tried to do the right thing and give the players a battle where they have a chance to catch-up. So before facing a tough battle, you are given a battle where you can capture a better ship to help in the next battle.
The admiralty instructions for hunter and prey say you have a chance to capture a “state of the art” French frigate and “don’t sink it!”. Yet some people are only getting a 7th rate brig to fight when they really need that 5th rate to help catch up.