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Several good reference books on "Wooden Ships and Iron Men", era are out there, USNA has several good suggestions on the reality v hollywood.
So.. I donno..
Look at the deck designs of the HMS Victory (I have walked her decks) and the USS Constitution (walked her decks as well) and how each were modified from original design as era progressed. The replica HMS Bounty (sunk recently by hurricane) was a totally 'modern' deck design to prevent the raking fire issues. As well as the HMS Surprise (Rose) of the movie Master and Commander a replica 1805 24 Gun Frigate, the scene where the French Frigate fires out of the fog and with the flash, Captain orders everyone down and few if any woundings or deaths, that was part of the design concept of bulkworks across the decking. A place of cover in the event of raking fires fore and aft or across the decking on open gun decks.
I agree with what you say, but just not to the degree you're putting it out to be. Raking from the bow, yeah grapeshot doesn't work as well but if you use roundshot and aim at the bowsprit or foremast there's a good chance you can knock them down. Raking the stern is absolutely devastating in this game. Kill lots of crew, dismount good amount of guns, and greatly reduce morale. On my larger frigates, a good raking stern shot will kill 80+ crew. Ship of the line, like 110+ casualties. That is a lot.
I was thinking the same thing about the grapeshot. I dunno if its just killing your crew manning the sails and upper deck or just straight going into your ship. I do know when I manual aim the hull for roundshot and forget to change the aiming point to the upper deck when I switch to grapeshot I get worse results. But since your sails have to be manned all the time, as long as you have reeserve crew they're always gonna send replacement up top where they can be killed by grapeshot. Not sure if this is the case or not.
Maybe its really sail crew? I have no idea how much energy metal fragments can retain after some 400-500 yards but I still find grapeshot snipe ridiculous, also I would think that after few salvos crew start to hide and brace especially if their ship is fully intact and without any holes
I guess they start to "hide" when morale is low. Rate of fire is reduced and if you don't have enough reserve crew you lose control of the ship. Otherwise, the captain should keep ordering men to man the top to retain control of the ship.
The tricky part for me is hitting the opponent. Due to the way all broadside cannon fires are triggered at once, many shots will miss widely or ricochet off if you're close to the enemy ship. If you're not too close, however, shots quickly lose penetration power/damage due to the way space is compressed. It's a bit of a conondrum.
Interesting that you find grapeshot so strong. I had the opposite impression, but it's hard to tell without an actual situation at hand (which type of cannon, how much armor was left on the target ship?). I rather believe small arms fire is too effective. Having the crew hide with low morale would be an interesting approach, but I doubt that this is in the game?
Possible explanation is that my bigger ships just have a lot of crew - 300-400 for 4th/5th rates and 600+ for 3rd rates so grapeshot is more devastating to them than to their own which use around 200-280 crew most of the time. Bigger deck, bigger sails, more crew on top just as you said