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I could see a real benefit for going for accuracy and range if you're needing to support land units with artillery fire.
I find longer guns more effective as you can stern rake with them on smaller ships.
Your ships are firing mid turn because you are not telling them to stop firing whilst turning.
carronades are good for small/mid sized ships to have an impact on bigger hulls but you need to get in close, the usually have better penetration at short range but fall off faster.
There is a lakes game in the late US campaign where you only have tiny ships. Perhaps the carronades would be all destroying against them...(?)
Enjoy!
It seems pretty accurate where the gunners fire ~1 second after the range zone turns light green. What I try to do is to redress my ship's course so it's a little straighter before I hit the green range. Or restrict one side from shooting until I slow the ship's turn.
Even if you use grape/canister, both brass and carronades would provide some benefit. The carronades probably offer more benefit, considering grape is already short range to begin with, but now you fire more of it per shot. The brass would save you tonnage, either in addition to the lightweight carriages you're using, or possibly enough to allow you to use that upgrade slot for something else. Of course, money is usually an issue. :)
In other words, some ships come with better guns than you can actually buy, because they have other stats (old stats?).
That's weird. I'll keep an eye out for that. Thanks.
Example, the ardent class comes with a "long" borgards gun, but if I were to remove it and put somthing else on there I am unable to put it back. I assume the ship isn't supposed to take them to begin or something else is going on... And just look at those stats, the description says it's "harder to reload" but it reloads almost twice as fast as the regular one.
The fact the have the same name is while not being similar at all is incredibly confusing to, I assume these are early access things. But as I said, check twice before "upgunning" some ship as I've seen more than one example of this.
The gun reloads, prices and weights have been fixed in the next update (updates get pushed to the non-steam version slightly sooner), so the issue of the long Borgards being unmountable once removed has been fixed.
If steam doesn't delete or messes up the link, here[docs.google.com] is a google spreadsheet with all guns, though pricing is variable depending on the campaign and your stats etc.
For small ships, I prefer the longer ranged brass guns, especially the Desaguliers. Against other small shis you can do with Armstrong or even Borgards since they have virtually no armour, but when you want your small ships to survive amongst a lot of 5th rates I find that the brass guns (which can often be heavier in poundage for the same deck than the iron Armstrongs) do a better job at keeping them alive, since carronades (except the Congreve, which is technically a gunnade) only have good penetration at closer ranges, where you can get butchered by 12pdr and 18pdr Armstrongs.