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its flight model is not as nice as this one with the physics, but it has some, physics, even if slow arcade.
OTOH, having two players share a cockpit on the same ship might be fun; but only if we had more complex ships at some point in the future. I think there are a lot of more pressing things to implement first before that. Just IMO though.
One other "multiplayer-like" thing that would be cool is short challenges with online leaderboards. Like the training missions: the game could display your best time and what rank that was among all players. And other short-form challenges could be added to that system.
Agreed. However, the most common complain I hearing about space sims (and not only this one) is... Loneliness. Kids are growing online, they just don't had to learn to cope with solitude as we, old farts, had to cope when gaming in our youth.
One can counter-argue saying that this is a ability that people should learn, and I would agree. But, still, if this is how people like to game, it's convenient for a game to provide it somehow.
One thing that I think may help is having people landed on the same place be able to, somehow, interact between them, perhaps via a chat in terminal. Perhaps allowing them to exchange cargo too?
"Hey, I just realized that I can't go to Base xxxx right now, but I don't want to get the penalties for failing the contract. Someone willing to take it from me?"
Another interesting use case is people stranded somewhere being able to ask for help - like the ship-to-ship refuel from Star Citizen, but -obviously - way simplified: the rescuing ship lands near the rescued one, clicks a button, magically fuel and credits exchange hands. Just enough to keep the illusion of something happening.
I fully agree. I just like to brainstorm features, it doesn't means I'm suggesting something to be implemented Soon™
I just wanted to recognise and marvel at the "waste of space" pun.
I believe it was unintentional, but as a space ship- pun, it none the less landed pretty well.