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Yes at some point I might add trackir support.
But it won't happened for the early release in May.
I hope before the end of this year.
-David
This seems like a super chill break from the hectic of star citizen.
As I said, flying feels really good.
Being able to do all from the cockpit, maybe leaning close to instruments to concentrate on the docking UI, or follow vector marker and docking marker etc would be even cooler.
btw: found your sneaky landing pads in the first scenario: https://www.youtube.com/watch?v=QUvJuaK_C_M&t=90s
Cheers,
Robert
You can see how it looks having the head tracker mapped to joystick axes that equate to head position in Pioneer in my recent Twitch stream of me playing it without using any autopilot. https://www.twitch.tv/keeper1st
I just tried the demo, and enjoyed it. I'm a hardcore flight simmer--DCS, IL-2, MSFS2020, Rise of Flight, et al., so this game/sim certainly needs Trackir/head-movement support. A must indeed, if you want many of us flight simmers in here. However, since the game is new I understand why it's not implemented yet.
The cockpit view is the only thing I use, and not being able to turn my head to look around, instead, use the Hat-switch is just not the same, not even close. The game shows promise, though.