Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The exceptions are:
Acolyte, gives +5 Attunement (i.e. mana)
Ex-Legionary, +30 lbs carrying capacity.
Fortune's Fool, +50% Loot Bonus
Savant, +10% XP
Scout, +1 Movement
Sellsword, +1 Athletics, +3 Vitality
Street Rat, +2 Intiative, +1 Thievery
Thug, +1 Club Damage bonus
(Most of these are from the DLC but I don't remember which exactly.)
Of these the best mechanical benefit for an Armsmaster is probably either Street Rat or Scout.