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Not necessarily predictable in a bad way, just in the sense that the whole game is more about recreating a certain atmosphere than doing much of anything new. But it means that, for me, ‘the emperor is an alien god!’ came as less of a late-stage twist and more just the inevitable payoff to what had been hinted at all along.
For example, I've heard very good things about the champion, to the point that one has apparently soloed the game.
Battle Magos - Fire warrior could make them awesome (giving a temporary second attack) but the lack of access to a spell granting a longer frenzy and inability to use any weapon that's not light... Well, cripples their value. That's not even getting into how having evasive being so deep into their feat trees cripples using them to help the thief set up backstab.
It's just a completely different design philosophy compared to how the bard was designed imo.
It's funny you should mention that. I'm actually a huge Lovecraft and 40k fan, and I still feel like the ending came out of flipping nowhere.
I'm curious: what's the signposting you're referring to that hints at the ending?
Because as far as I can tell, there's nothing beyond "this game takes a lot of inspiration from the Cthulu mythos, and some of those stories had aliens." There's nothing in the game itself that I can think of. You said the whole alien god thing felt like a payoff to hints in the game, but I genuinely can't think of anything that hints toward it in any way. It's possible I missed or forgot something, though.
Yes, the Dragon is very obviously not a typical fantasy dragon, but personally I feel like "there's an extradimensional nightmare threatening reality, therefore aliens" is still a huge leap in a game that's been a 100% fantasy story about horrors from the ocean depths up to that point.
And I'm almost certain the sleeping spaceship god isn't meant to be Emperor Gallian (assuming that's what you mean by 'the Emperor is an alien god'), because that contradicts a lot of what the game says. The whole place is described as being far older than the Empire, possibly older than humans, and it's been buried under a mountain all that time.
I guess there could be some kind of projection or something going on to allow the spaceship god to have been the Emperor anyway, but there's nothing in the little you see to suggest it could possibly care about being an emperor of humans. It'd be like me trying to set myself up as ruler of the local anthill. Why would it bother? For that matter, given it's still alive in the game's present, why wouldn't it still be in charge? It's not like there's anything in the world that could oppose it.
I dunno, I liked the game's story a lot up to that point, but even as someone who loves Lovecraft the sudden shift right at the end of the story just felt incredibly arbitrary and jarring. If you liked it, more power to you, though, I'm not trying to tell you you're wrong on anything.
I completed the game with a battle magos main on hard, so they are fine. That said, the magic system definitely needs balance adjustments. Reading further, you nailed it right on the head, high level damage spells are worse than the low level damage spells. Because of cascading and cheap costs, magic missile or swarm of gnats are the best damaging spells. The damage of the higher level spells should be a lot higher, maybe even as far as double the current damage values. Note that these low level spells are not overpowered. If the dev nerfs them, then mages will be terrible damage dealers.
The ending was hinted from the very beginning. Embla was called a star-child, and her mother became pregnant in the forest one night, and she has mysterious powers. Definitely some cosmic alien stuff going on. Then there's the whole eldritch monstrosity stuff that is going on, which leads it to not just being a D&D flavor adventure game. The empire has questionable stuff in its history if you click on the green entries. I'm surprised that people are surprised by the ending, because it was hinted at plenty. Maybe I'm just accustomed to the genre from Darkest Dungeon.
It didn't feel like a purely fantasy story to me. And to be clear I don't consider it a *good* payoff, and I'm not really defending the ending. I think the game holds up for its tone and art and some fun but flawed gameplay, and a moody opening that hooked me quite a bit, despite a somewhat weak overall story that gets more generic as it goes along. But I felt like the ending was weak *because* it felt so telegraphed to me.
I'm not saying all of this was directly stated. It's just such a part of the genre at this point that I'd have been more surprised if it didn't go the direction it did.
It's been a while since I finished the game so I might be misremembering, but the sense I have is that Gallian either was one of the aliens himself or was created by the ship, and then bestowed magic upon mankind, which would make him alien and godlike enough for the me one way or another. The ship is very low on power and waiting on humans to develop to a point where they can repower it, I think? Or possibly be absorbed by it? Not sure.
Again, not really trying to convince you the ending was good, actually. I didn't love the twist myself. Just not because it came out of nowhere.
I think maybe it's because I've read/played a bunch of darker fantasy stuff that took a lot of inspiration from Cosmic Horror stuff while staying 'purely fantasy' (for lack of a better term) without sci-fi elements like spacefaring civilizations and such from Lovecraft, like the non-40k Warhammer, for instance. The story in this one felt much the same.
So, sure, Embla being connected to some ancient power is well-telegraphed, her needing to be sacrificed to save the world isn't too unexpected.
I think it's mostly just the spaceship that's so jarring to me. It felt like Geralt of Rivia getting gunned down by a Space Marine in the middle of the Witcher 3's ending cutscene.
In short, cascade success increases spell results up to a number of times equal to max cascade chances.
The last one is what makes spamming weak spells hit so hard, because you get to add a flat value every time you cast any damage spell.
For those of you that had better luck than I did with Champion/Battlemagos characters, I'm curious how you set them up to work effectively. Both my attempts just ended up feeling like they were mediocre at two things instead of good at one.