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At lower levels, spamming swarm of gnats is your best option, since it deals good damage, has low cost, and can trigger cascade 3-4 times easily. This deals a lot of damage if you have a high intelligence mage.
When I got the mage, I gave him/her swarm of gnats, thunderclap, and a bunch of other spells, but those were the only two I actually used.
Note that there are a few spells that can be used outside of combat (buffs, invisibility), but I agree that this aspect of the game is under-developed. It would have been nice to have, for example, a spell that opened locks. Some of those non-combat spells could be used to replace spells that are currently "reskins" between the different schools of magic.
I can drop out 35-40 damage per round on any single target anywhere on the battlefield by the time the pickaxe can be used, which is on par with Roland when he only gets one attack due to moving, and generally battles have always been over by the time he's out of attunement since, again, maxxed int.
Even my main PC that is one of the healers will fling off multiple heals a round, instead of just regrowing one dude's arm worth of healing like in most fantasy games. So I never feel like casting a heal has a bunch of leftover wasted potential.
Most of the other spells seem strictly worse, which makes progression disappointing. Some spells or even whole branches/classes (like fire magic and by extension the battlemagos) end up seeming like kind of a trap by comparison. A lot of the wizard's power in Dnd isn't just their numbers but also their versatility, and so far I haven't seen a way to really achieve that here.
I don't think I've seen a more murder-hobo-only RPG in multiple decades, it's so dead-set it's ALMOST an Undertale-like pastiche by accident.
At present though the meta is basically gnats spam with max aptitude+cascade with prioritization of CC and summons (I heard Ooze is good for tanking and setting up backstabs)
I'm on steam deck and built the cleric up as as healer to cure diseases etc but can't for the life of me work out how to heal up outside of battle aha