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However it needs to creep up on you while you struggle, not just dumped in your lap when you think you're halfway through the game. If they had established the characters more, and given us more time with them it would be much more effective I think.
As is it just feels like we accidentally skipped half the game.
I also understand what the author wanted to convey by showing our companions at the end but execution is... less than perfect at best. Come on, at least show me that it's unwinnable for my lvl 20 party. Prove how it's hopeless and pointless to even try to resist.
This king/god predates or is some kind of progenitor for humanity that fought all the cosmic horrors and put the reticular field up that keeps them at bay (the thing that powers wizards and magitech).
Somewhere in there lizardmen took over or claimed the earth (or were already present) and were wizards/casters of some kind that worshipped the Dragon and other outsiders. Enslaved humanity until Gillian became the first wizard and effectively established the empire.
Cue thousand? of years of draining said field through magitech and use.
Edit: this post doesn't mean I like the ending either. Just sharing more of the context given.
https://www.skaldrpg.com/2019/11/worldbuilding-regarding-the-history-of-the-gallian-empire/
That said- post is from 2019 so some things might have changed. And- well- in my opinion most important pieces of the lore should be in the game itself.
It would be cool to have a sequel that involves Iago and maybe grand mage dude (can't remember his name).
Is there a chance for a sequel perhaps? Naked... on a spaceship!
The best that can be hoped for, in a cosmic horror setting, is a Pyrrhic victory and it doesn't sound like the author chose to go that direction.
It would have been a subversion if the story ended on a hopeful note. But how far can you subvert something before it stops being that something? I'm sure reception would be mixed either way, No doubt, some would find it satisfying to deviate from the genre's tropes while some would question the point , in that case, of employing a Lovecraftian setting.
It also sound like, for some, it's not so much the ending that's the issue but the execution of the story leading up to it.
Maybe we should have a new genre of Lovecraftian fiction- "cosmic adventure" rather than "cosmic horror". Most of the trappings of the mythos but with the prospect of actually winning against the ultimate evil without losing life, limb, or sanity in the process.