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Slap them in earlier along with more crit resistant enemies so players will know what to prepare for.
On a related note, here's a tip for later: You will eventually come across a select few enemies late in the game that are immune to "nonmagic damage". I saw that and almost rage-quit, thinking I HAD to use magic damage types from spells and elemental weapons. But they still took blunt, slashing, and piercing damage, so it seems to just mean they won't take damage from unenchanted weapons, and by the time you see them you most likely won't be using unenchanted weapons.
I went all in on fire magic and air magic.
It'd be the same for crit immune enemies which also only really shows up in the last third where you're likely to have hit the level cap already. If not for the fact the Thief doesn't really have any real way of adapting to those build wise and has to rely 100% on gear for it.
That's a fair argument, but I'm not sure this game really has enough total encounters to do this for every such consideration, and I don't think this instance is egregious enough to warrant that anyway. They're not immune, after all, just resistant. It's not a wall, it's a speed bump.
I don't know if you meant to say "backstab immune", because I don't think the thief (or anyone) is really that dependent on crits. Either way, it's a good thing this is a party-based CRPG where you have six slots for varied characters in your party so you don't have to rely on a thief to get you through those encounters... and it's a good thing those enemies are limited in number.
You have to expect there to be some variety and some surprise involved in the enemies' strengths and weaknesses, and that you'll have to strategize to some extent and adapt to them. It's not really fair to expect a game to meet some arbitrary standard of how much it allows all your characters to operate at 100% efficiency. If you never had to change up your tactics you might complain that that's too boring.
To be fair I got through an entire Dominating Underrail run with one tactic. Shooting spree sniper kill enemies then run and hide in stealth. Never deviated from the plan, and it was always tense.