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Backstabs also activate on ranged attacks. Still figuring out a lot of the other stuff as on hard many fights can turn things upside down in a single turn for me lol.
all weapons have their uses two handers dominate though as two hander and individual weapon tree bonuses stack so if you speck club you get and use a heavy club/hammer you get benefit of both sets of perks.
best early damage spell by cost and utility is swarm of knats from earth tree magos school(there is a spell guide in guide section check it out). Swarm of knats is a tier one earth spell and it does ok damage and debuffs enemy, like all spells it can also "cascade" on a good role getting you a second cast, their are feats in magos line to increase max cascades (up to 4) and cascade chance along with maximum spell damage.
Most boni gets added to the maximum role not the minimum damage so 1-4 + 10 is 1 to 14 so remember that when you see low damage numbers. Melee doesnt appear to be affected in the same way but it could be because weapons tend to have better damage ranges and more stacking bonuses than spells.
every spell in this game has utility because of the deep mechanics, some are just far less useful or very situational. But the skill point investment along with attunement required make some options way too costly for what they offer.
I used both for the thief early on and when I had a good amount of arrows I keep going with the light bow. Enemy that are terrified and running away trigger backstab or instead of wasting a turn to move you can hide with the feat for a guaranteed backstab on any enemy while in melee you need to be positioned just right. So the thief can pick of everyone from afar. While in very limited quantity, there are also a couple different arrow types when you need elemental damage. Thief also has quite low defensive options beside dodge so if they do get hit it hurt, I prefer to have them far.
backstab gets even more hilarious once you get the mage stun spells like Poison Globe or Thunderclap.
Oh interesting, I didn't know you could do a caster thief!
Now, however, I found a crapton of medium blades (rapiers) but thieves don't have all feats for such weapons so I'm pretty stuck with crappy weapons. But even without the feats, rapiers have a crit multiplier of x3.5 so backstabs are devastating with these.
Ranger is arguably better with a bow because they can use the higher damage bows, get more +bow damage overall, have multi attack, and rapid shot (don’t need to bother with mark target it puts rapid shot on cd). It’s really close though. The benefit the thief brings is crippling finesse triggering off criticals, hide, hidden deployment, and smoke bomb all being really potent. There are mobs in game that are immune to backstabs / crits and that’s where thief loses a lot of steam.