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since there seem to be some people who got no idea about the core concepts
it is a more niche film, but one of the better introductions to the genre
(If anyone wants to see some really good fake horror, look up Salt and Sanctuary. If you want to see some average, kinda boring fake horror that shows what the genre is most frequently like, look up Barotrauma.)
Don't get me wrong- it was enjoyable experience, I hope that the author will create another game in the future, but he should cross-check plotpoints with someone. There's nothing wrong with plotline being confusing by design, it just shouldn't be confusing because there are no dialogue options regarding important topics.
Yeah when the time loop thing came up my take away was basically "This will play out the way it plays out, stop caring and asking about it. You won't have an impact on it anyway."
And that turned out to be mostly true.
it is madness, it is the pointlessness of it all, it is beeing absolutly powerless despite fighting back (which feeds into the madness aspect), it is literaly the wholeness of space standing against a tiny little pebble blowing in the dust.
there ain't no "good" ending in cosmic horror, the joke beeing that there never even was a chance despite the protagonists of films, books and games fighting (and thus the player, watcher and/or reader thinking there is a chance) the odds.
it is the thought of something so otherwordly, something so outside of the human mind that we cannot even imagine it, and if we try to we go mad.
it is not some axe-wielding undead-icehokeymask-wearing-murderer stalking some small town, where in twist of fate some unlikly hero suddenly "wins".
that is why i recommend watching "into the mouth of madness"; the ending sums it up perfectly (the scene in the cinema). and it is easier to consume than readin 600 to a 1000 pages of books.
This king/god predates or is some kind of progenitor for humanity that fought all the cosmic horrors and put the reticular field up that keeps them at bay (the thing that powers wizards and magitech).
Somewhere in there lizardmen took over or claimed the earth (or were already present) and were wizards/casters of some kind that worshipped the Dragon and other outsiders. Enslaved humanity until Gillian became the first wizard and effectively established the empire.
Cue thousand? of years of draining said field through magitech and use.
No some people here are just claiming others don't understand the theme when they criticize the ending.
For my part I feel it's very poorly paced, and feels rushed after you leave the first island.
I think it's a fine ending. It's everything that leads up to it that makes it not work.
It's an ending that instead of making you resonate with the theme and story, just leaves you wondering if a third of the game was cut between leaving the first island and the ending.
As for the "time loop", I suspect it was either a dream loop (both the Sleeper and the Dragon are connected to dreams), or it was actually a meta-reference to the game itself. There doesn't seem to be any indication of previous Emblas visiting the Isles, but there are dreaming chairs, desiccated blind dreamer corpses, people going mad from visions, rhymes about dreaming, and I believe Embla refers to her dreams even during the flashback sequence.
RPG games do not work as classic horror games. The whole genre revolves around characters enduring, getting stronger, doing everything possible in their agency. To be undone in a cutscene by le cosmic horror entity to show our insignificance is a big spit in the face for the sake of cliché loyalty.
I am not saying we need to slay an eldritch abomination and become a God ala Age of Decadence style. I am saying the pacing is ass, death and misery is unearned and vague Alien references are no substitute for an actual ending.
All is darkness my Ass.
In last part on spacecraft, there were mentions from space king/his subjects about people (children from trees climbed down and started knocking on me). So king was there when we were monkeys, sleeping a long time, people evolved, learned to use magic which was used/created by the king to protect us/him/whatever and by doing so people opened the veil to deep ones/dragon.
In last loop, we helped him rise so he could close it or banish dragon back to hidden veil, something like that. Yes in the process of rising sadly isles got wiped, but it saved the rest of the world from madness and horror, at least that was my understanding of all that, but im not 100% sure, just my feel.
And about that ending, yes it felt quick and weird after nailing that last boss so fast, but that's what was so shockingly good for me. Humans are just nothing, small parts in this grand battle. Yes you helped the king, but for him you are ants, he can dissect you and look how you evolved just because he is curious, your body means nothing to him even if you just helped him. It's horrible, but that's what I found kinda "beautiful" about it. I am still kinda in shock (I just finished the game), but I think I liked it. It makes those heroes even bigger heroes in my eyes, what they must went through to save the world, it was horrible and scary sacrifice. They went into portal without knowing whats on the other side and it mostly backfired horribly, its sad but i liked that and it fitted the game imo. But yeah, there could have been more lore and talking about all that for sure.
you do realize that
a) this is a very tiny project
b) most, if not all side quest, main quest content and random stuff is actual 1 to 1 Lovecraft and friends here?
cause i'm not so sure you got that