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You can also buy food from the smugglers.
This is what i choose, i'm hoping once i retake Horryn they will leave the farm and the boy and goats will come back.
Yeah, thats how I ended up solving it. Still kind of annoying the boys just up there being eaten alive and I cant tell him "Ok you can come back now".
Though I get what you mean OP, if you threaten him first you should still be able to just yell at him about the danger his sons in.
This basically broke that quest, even if you find the glen it's a dead end. The boy doesn't die or get eaten but the farmer just sits around grumbling all day.
If you buy the smuggler food and get everyone back to Horryn, I'm not expecting a reward but it'd be nice if the farmer had more dialogue about the boy or ambushed you with thugs or something.
Also if you buy the smuggler food you literally cannot find the glen until you can clear the survival check (the wife ignores you). Since it's very likely the next time you can actually clear the survival check without powergaming is right before you leave the island, this also makes the quest less interesting than it could probably otherwise be.
The farmer is an ♥♥♥♥♥♥♥, but whether you threaten him or not, you should really have some more background lore appropriate for that stage of the game happen when you literally manage to thread the needle by letting the farmer keep his goats by buying all the food sitting in the hold of the ship.
1. got the information from the farmer's wife
2. missed the footprint was an active hotspot
3. found the smugglers cave, but couldn't afford the food
4. levelled up a bit, realised the footprint could be interacted with
5. found the boy and that the goats were being threatened
6. searched that whole map for a way up onto the plateau to fight whatever is hurting the goats and pick various plants, without success.
7. Returned to the farmer, used survival to get him to agree to the return of his son and goats, asked me to protect them on the journey
8. bought the food to feed the refugees
9. farmer and son no longer respond, still no way up to plateau
10. turned in the quest for the food
11. farmer and son continue to be unresponsive.
There are definitely ones where it does not, and a further conversation would improve things. e.g. if you pay for the smugglers food but he has agreed you should help bring his son home, there is no need for his son to be out on the hillside with his goats being drained by unknown monsters. He would want you to help bring them home (or for them to come home without you). It doesn't make sense that everything just stops.
Did the same thing. I'm pretty sure I talked to Jacob first too, then the wife, then the boy, then Jacob again. I just backed off and played nice the first despite the fact he was being an ass.
Not sure about the cutoff, since my diplomacy was like 10 or 11 at the time. (Yes, I went overboard on making my PC the sweet-talking champion leader.)