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Except that the armor feats aren't a gate?
Like, all they do is reduce your encumbrance with the armor, they don't affect your ability to wear it or not at all, that's entirely decided by your class. Like if there was a bug where the Thief couldn't wear light armor, would you assume it was because they had a Light Armor Use feat tree that they don't need to take to wear light armor in the first place? C'mon.
Yes, double gates are dumb, but it's not double-gated. It was a bug and it was addressed. Criticism is good but maybe refrain from telling designers what they "should have" done when you don't even understand what they actually did.
If there wasn't three separate armor blocks I might have agreed with you, but it boils down to:
1) He mandated classes have access to certain weapons and armor.
2) he limited feat points so that you can't get everything (I don't have a problem with this one).
3) he separated armor into light, medium, and heavy after already mandating it and in most cases treeing them after each other (which is the only thing that makes 2 bad). The only ones who don't have to worry about the light tree are generally the hybrid classes.
4) light block is effectively redundant. with any luck what so ever as most magic light armor I've found has no encumbrance.
5) if it wasn't double gated encumbrance wouldn't penalize dodge, necessitating points in the appropriate block to lower that penalty.
Which means that the only reason to command from on high the armor limitations, instead of assigning armor blocks that allow the use of any given armor with the first point, is because: 'mah classses.'
Thus, double gated.
In short, he over thought everything.
It is obviously a valuable piece of equipment, yet it's just displayed there, out in the open, with no locks or guards of any sort. And even more incredible is that you can equip it, talk to the Rat Queen, and get no reaction from her whatsoever.