SKALD: Against the Black Priory

SKALD: Against the Black Priory

View Stats:
Respec
Are you able to respec feats?
< >
Showing 1-8 of 8 comments
andersonm May 31, 2024 @ 7:06pm 
I don't think so - am near the end game and haven't seen anything.

One thing to be aware of is that activated combat skills are on a common cooldown.
So if you have Stunning Blow on a 2 turn timer, and Critical Strike on a 3 turn timer, and you use Critical Strike - you can't use Stunning Blow until 3 turns have passed.
Very different from most other games.
This seems to mean that spending 3 points to get combat cooldown skills is usually a waste, because you should really only aim for 1.

Edit: no, it seems this is wrong.. you can use stunning blow after 2 turns have passed. So every skill is put on cooldown, but they reset after the regular time for the skill.
Last edited by andersonm; May 31, 2024 @ 9:37pm
slartifer May 31, 2024 @ 9:05pm 
Oof, thanks for spelling that out. I didn't realize that... definitely makes clubs less of a no-brainer than I had been thinking, This especially sucks for the Officer since you can't really use the utility skills as-needed, you just get 1 shot every few turns of whatever your best ability is. Honestly makes me rethink a few things.
Serverus88 Jun 1, 2024 @ 1:24pm 
Its the same with Ranger, Why would I use anything other than rapid shot? The only issue I see is changing the CD for individual skills would throw the whole balancing of combat off.
Candyman2000 Jun 1, 2024 @ 3:54pm 
Originally posted by slartifer:
Oof, thanks for spelling that out. I didn't realize that... definitely makes clubs less of a no-brainer than I had been thinking, This especially sucks for the Officer since you can't really use the utility skills as-needed, you just get 1 shot every few turns of whatever your best ability is. Honestly makes me rethink a few things.
I haven't reached it yet but one of officer's abilities adds defending status till end of combat that's a 2 turn cd if it just adds on defending to everyone until combat ends then I would see that as a decent defense buff at the start of every combat and then the obvious choice is three turn cd one that adds an extra attack to all allies for till the turn ends
Candyman2000 Jun 1, 2024 @ 3:59pm 
Originally posted by slartifer:
Oof, thanks for spelling that out. I didn't realize that... definitely makes clubs less of a no-brainer than I had been thinking, This especially sucks for the Officer since you can't really use the utility skills as-needed, you just get 1 shot every few turns of whatever your best ability is. Honestly makes me rethink a few things.
The big one for hospitaliter for example is the why go for the single target stun that has a 2 turn cd when you can wait and get the aoe stun on a 3 turn cd later
Aiven ✞ Jun 4, 2024 @ 8:03am 
Guys, you're not answering his question. He wrote "respec", not "reset" (in combat).

I wonder about this too.
andersonm Jun 4, 2024 @ 8:07am 
Originally posted by Aiven ✞:
Guys, you're not answering his question. He wrote "respec", not "reset" (in combat).

I wonder about this too.
No, there's no respec.

I just wrote it to point out a trap in picking feats.
Last edited by andersonm; Jun 4, 2024 @ 8:07am
Furcas Jun 4, 2024 @ 9:16am 
Yeah the game needs respec bad or mercs
need to be unlimited. It’s so easy to fall into trap feats that are so situational you never use them or find out things like specials put everything on cd. No reason to invest in more than one maneuver because of it outside of trying to make early game slightly easier.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: May 31, 2024 @ 6:47pm
Posts: 8