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I thought next card was supposed to be gunpowder
I'll keep playing tomorrow and see if I come up with anything else.
edit: I think I didnt have sword when breaking it mb
Volume Sliding Effects Main card, when on a different menu, main card should be locked
Music On/Off resets music track, unsure if intended
Music option defauts to 100 until menu is loaded again on restart
Negative Feedback First:
It's a little difficult to see stat changes immediately, they appear very quickly.
Unsure if I've missed it, but a lack of an inventory to store potions makes luck a bit bigger of a factor than it needs to be
A feeling of little control, as what I had previously done in the dungeon didn't seem to matter too much, a lot of the options feel as if they have no impact
Options which are not doable should be greyed out (e.g Needs 25+ int)
Positive:
The aesthetics of the game are really nice and engaging, with a strong focus on the main card
The music design is relaxing whilst airing of a bit of mystery of the dungeon
The gameplay is very similar to Reigns, which is a good thing, a lot of simple decisions that are easy to digest that make up a bigger story is great.
A lot of Variety in each event, be it enemies, items and shops, there's a good mix o keep it interesting
Ideas:
Inventory System, Limited Slots or a weight stat which effects your energy if you hold a lot
Have the Options e.g Open Crate or Make Shield, always visible, without having to grab the card and half swipe
Explain the traits more, e.g Lock Spirit (+x keys)
This is small, but the game is set around little stories, make it so you can "read" previous stories, each card you do writes a sentence and then you can go back to see them.
You should be able to attempt any option like reading a tome without the int requirements, then it could be luck based on if you succeed (but with a cost, more humanity taken, or energy etc...) the player should never be walled by random chance
I just watch at nookorium video,
I think it is all wrtited too small, hard to read,
Especially it is a game i want to be open in window mode, as a do/monitor some stuff...
Or at least make a PRO mod, with no animation and everything more readable.
You should take a look at Dungeon Cards as well in the android store.
It is a game similar with a lot a new great idea,
It is one of the most rated as well (4.8)
Waiting for your release.
Cheers
- Yeah I just notice some of them, I am trying to change them.
- That book uses 10 energy and decrease 11 floors, so you can find more cards.
- Could you please say some examples?
Thank you for commenting your experience c:Somewhat similar to this point, but it would be nice to know something about the stats of weapons (and shields) that you find. I'm fairly new to the game and still getting the hang of things and haven't learnt everything yet so it took some experimenting and looking at shop prices to figure out what was good and what wasn't.
Or is it meant to be this way?