EarthX
Angry Trash Jul 15, 2023 @ 6:43pm
Unlandable
I understand how to manually land rockets, I want to preface this with that. I know it pops up right above the landing pad. At a 1% failure rate for medium rocket launches, I have lost 26/27 rockets to manual landing. Not because I didn't click it, but because I clicked it and it still blew up. I have all upgrades for medium rockets, am still waiting to unlock the conditions for the third prototype. They just don't get any safer to land, and I cannot make money fast enough to justify constantly burning them up, let alone trying to slowly advance large rocket progress.

Edit : Well I wrote all of this and didn't even notice that the two most recent failed landings which prompted me writing this actually put me into -13 million from failed contracts. Amazing.
Last edited by Angry Trash; Jul 15, 2023 @ 6:44pm
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Showing 1-12 of 12 comments
Denis  [developer] Jul 16, 2023 @ 11:54am 
Originally posted by Angry Trash:
I understand how to manually land rockets, I want to preface this with that. I know it pops up right above the landing pad. At a 1% failure rate for medium rocket launches, I have lost 26/27 rockets to manual landing. Not because I didn't click it, but because I clicked it and it still blew up. I have all upgrades for medium rockets, am still waiting to unlock the conditions for the third prototype. They just don't get any safer to land, and I cannot make money fast enough to justify constantly burning them up, let alone trying to slowly advance large rocket progress.

Edit : Well I wrote all of this and didn't even notice that the two most recent failed landings which prompted me writing this actually put me into -13 million from failed contracts. Amazing.
this is just the dark side of using random. I'll design a better failure system for my next games, communication and prevention are going to be main focus probably
mikeydsc Aug 20, 2023 @ 3:42pm 
Originally posted by Denis:
Originally posted by Angry Trash:
I understand how to manually land rockets, I want to preface this with that. I know it pops up right above the landing pad. At a 1% failure rate for medium rocket launches, I have lost 26/27 rockets to manual landing. Not because I didn't click it, but because I clicked it and it still blew up. I have all upgrades for medium rockets, am still waiting to unlock the conditions for the third prototype. They just don't get any safer to land, and I cannot make money fast enough to justify constantly burning them up, let alone trying to slowly advance large rocket progress.

Edit : Well I wrote all of this and didn't even notice that the two most recent failed landings which prompted me writing this actually put me into -13 million from failed contracts. Amazing.
this is just the dark side of using random. I'll design a better failure system for my next games, communication and prevention are going to be main focus probably
What a cope out answer lol. Maybe you cant fix it is more probable with all the bugs this game has. 1% is 1% failure rate but it looks you have it reversed in your coding if it failed 26/27 times.

Im sorry but this game felt like a high school kids project.
Last edited by mikeydsc; Aug 20, 2023 @ 3:44pm
Denis  [developer] Aug 21, 2023 @ 2:46am 
Originally posted by mikeydsc:
Originally posted by Denis:
this is just the dark side of using random. I'll design a better failure system for my next games, communication and prevention are going to be main focus probably
What a cope out answer lol. Maybe you cant fix it is more probable with all the bugs this game has. 1% is 1% failure rate but it looks you have it reversed in your coding if it failed 26/27 times.

Im sorry but this game felt like a high school kids project.
You're not far off, I started making it in high school xD Unity's Random just works like that and I can't do anything about it except designing some sort of my own random system, which I'm doing when time allows.
Zeetank Aug 26, 2023 @ 11:34am 
How about fixing it for *this* game that we paid for?
Denis  [developer] Aug 27, 2023 @ 1:39pm 
Originally posted by Zeetank:
How about fixing it for *this* game that we paid for?
I would love to, though issues like this require some big code rewrites :D That costs thousands of hours of time which I don't have at the moment!
Mr.Hatty Aug 28, 2023 @ 2:28am 
I wouldn't have problems with this but if the game was priced as a "high school/experimental" project. Look at Vampire Survivors for example it launched with price of 2.4 euros and now it is being sold for 5. 20 is a lot plus if I factor into it the fact that in GOG version don't work even the basic mechanics.
mikeydsc Aug 28, 2023 @ 8:34am 
Originally posted by Denis:
Originally posted by Zeetank:
How about fixing it for *this* game that we paid for?
I would love to, though issues like this require some big code rewrites :D That costs thousands of hours of time which I don't have at the moment!
Making a RNG does not take thousands of hours lol. You are overly dramatic.

Just shows not to buy anymore of your games in the future.
Last edited by mikeydsc; Aug 28, 2023 @ 8:35am
Denis  [developer] Aug 28, 2023 @ 1:06pm 
Originally posted by Mr.Hatty:
I wouldn't have problems with this but if the game was priced as a "high school/experimental" project. Look at Vampire Survivors for example it launched with price of 2.4 euros and now it is being sold for 5. 20 is a lot plus if I factor into it the fact that in GOG version don't work even the basic mechanics.
I'm aware of the GOG issues, I'm gonna fix it as soon as I'm back from the holidays... it's August xD 20€ may have seemed a lot a few years ago and I never thought I would go above 15, but life is life and everything got more expensive after 2020. Even the super totally-not-bugged AAA games have increased their prices and now the norm is 70 or even 80$
Denis  [developer] Aug 28, 2023 @ 1:09pm 
Originally posted by mikeydsc:
Originally posted by Denis:
I would love to, though issues like this require some big code rewrites :D That costs thousands of hours of time which I don't have at the moment!
Making a RNG does not take thousands of hours lol. You are overly dramatic.

Just shows not to buy anymore of your games in the future.
Maybe a bit overdramatic, true, I must have been tired. Zeetank referred to "fixing the game", and I 100% agree with them - EarthX has some big problems and it would take a lot of rewrites of my ♥♥♥♥♥♥ code to make things right. RNG is not the only issue this game has, sadly.

About buying my games in the future, I think people should buy games based on how they are *now*, not who the developer is or what they promise for it to be in the future :D
mikeydsc Aug 28, 2023 @ 11:53pm 
Originally posted by Denis:
Originally posted by mikeydsc:
Making a RNG does not take thousands of hours lol. You are overly dramatic.

Just shows not to buy anymore of your games in the future.
Maybe a bit overdramatic, true, I must have been tired. Zeetank referred to "fixing the game", and I 100% agree with them - EarthX has some big problems and it would take a lot of rewrites of my ♥♥♥♥♥♥ code to make things right. RNG is not the only issue this game has, sadly.

About buying my games in the future, I think people should buy games based on how they are *now*, not who the developer is or what they promise for it to be in the future :D
It shows me you wont stand behind your product. to make it right. There is some low hanging fruit you could fix but sadly you wont. You seem to be satisfied that you got some money from folks.
Denis  [developer] Aug 29, 2023 @ 9:22am 
Originally posted by mikeydsc:
Originally posted by Denis:
Maybe a bit overdramatic, true, I must have been tired. Zeetank referred to "fixing the game", and I 100% agree with them - EarthX has some big problems and it would take a lot of rewrites of my ♥♥♥♥♥♥ code to make things right. RNG is not the only issue this game has, sadly.

About buying my games in the future, I think people should buy games based on how they are *now*, not who the developer is or what they promise for it to be in the future :D
It shows me you wont stand behind your product. to make it right. There is some low hanging fruit you could fix but sadly you wont. You seem to be satisfied that you got some money from folks.
That is very unfair of you to say... I spent a total of 3 to 4 years on this game, there were MANY iterations, the state of EarthX at the beginning of EA was so much worse than it is now, and it took me a whole year to even get on the right track when it comes to the game design I like. Almost every day after school, instead of hanging out with friends, I've chosen to either work on the game & livestream it, or make a cool trailer when I felt like it.

I just feel like I've done enough for this project and I just want to move on. I don't want to spend the rest of my life doing it, because it's just not fun for me personally. I would rather write down the mistakes I've made (and I know I've made quite a few!) and improve myself.

When you say "I don't stand by my product" or "I got some money from people and ran away", it really hurts my heart.
mikeydsc Aug 29, 2023 @ 10:08am 
And it hurt my heart to play this unfinished game. Does that make us even?

Im hoping you take this criticism to heart. Just because you spent time and your raw talent on a project does not mean it should mean you charge alot of money for a raw product that should still be in early access. Maybe ask for help from the community to help fix the glaring stuff like the above poster points out. There are many modders who LOVE to do this kind of freelance work, but you gotta ask for it.

Hopefully going forward you learned and dont make the same choices about releasing an unfinished game that you charged money for. Some devs make a single project their life long mission to make it the best game they can.

I can list several single studios devs who worked on their games over 10 years before they called it complete. Some of them are still supporting and adding stuff to it as DLC to keep the funding going.

There is so much more you can do for this game to expand it but it takes determination and some mental fortitude to keep going.

Here is one game to check out by a single dev - Mercury Fallen - who just released it after over 7 years of solo development.
Last edited by mikeydsc; Aug 29, 2023 @ 11:41am
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