EarthX
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Bugs
Hi, maybe useful to have a discussion topic about current bugs? Pin it and gather all the bug related items in one discussion.

Bugs i found so far:
- Announcement of # of landings has a n error. The counting is coupled to the launch sequence of rockets, not the landings (e.g. announcement of landing 150 comes earlier than 149, since the first rocket goes to GEO and the second only to LEO).
- Rockets building/refurbishment disappears on restart
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กำลังแสดง 31-45 จาก 54 ความเห็น
Not really a bug, but a small visual thing: The launch pads start at the "lifted" position, then snap down and slowly lift the rocket up. (atleast the small and medium ones)
Thank you for your work on this! It's a fun game. 2 items I wanted to mention:
1. When in build mode, the game does not pause, even if it was paused when I opened build mode. (It un-pauses once build mode is opened.)
2. I didn't realize landing zones were required to land on Mars, since the first rocket landed without one. But once I built the first landing zone and the next rocket landed on it, no subsequent rockets could land until I built more. I didn't realize this at first, since I didn't realize the "trying to land on Mars" status in the ship menu meant it couldn't land. (And I had to build a ton to get enough ships/materials on Mars to get a fuel refinery up and running.) On Earth, if a ship is waiting to land because of hangar space, you get a notification. Perhaps you could add a notification that a ship is waiting to land on Mars and needs a landing zone?
Denis  [ผู้พัฒนา] 6 มิ.ย. 2022 @ 4: 54am 
โพสต์ดั้งเดิมโดย vineyarddawg:
Thank you for your work on this! It's a fun game. 2 items I wanted to mention:
1. When in build mode, the game does not pause, even if it was paused when I opened build mode. (It un-pauses once build mode is opened.)
2. I didn't realize landing zones were required to land on Mars, since the first rocket landed without one. But once I built the first landing zone and the next rocket landed on it, no subsequent rockets could land until I built more. I didn't realize this at first, since I didn't realize the "trying to land on Mars" status in the ship menu meant it couldn't land. (And I had to build a ton to get enough ships/materials on Mars to get a fuel refinery up and running.) On Earth, if a ship is waiting to land because of hangar space, you get a notification. Perhaps you could add a notification that a ship is waiting to land on Mars and needs a landing zone?
1. Time slows down for physics to work. For my next projects, I learned that I don't have to do that, but I don't think I will rework it for EarthX.

2. Good idea, I will see what I can do
โพสต์ดั้งเดิมโดย Denis:
โพสต์ดั้งเดิมโดย vineyarddawg:
Thank you for your work on this! It's a fun game. 2 items I wanted to mention:
1. When in build mode, the game does not pause, even if it was paused when I opened build mode. (It un-pauses once build mode is opened.)
2. I didn't realize landing zones were required to land on Mars, since the first rocket landed without one. But once I built the first landing zone and the next rocket landed on it, no subsequent rockets could land until I built more. I didn't realize this at first, since I didn't realize the "trying to land on Mars" status in the ship menu meant it couldn't land. (And I had to build a ton to get enough ships/materials on Mars to get a fuel refinery up and running.) On Earth, if a ship is waiting to land because of hangar space, you get a notification. Perhaps you could add a notification that a ship is waiting to land on Mars and needs a landing zone?
1. Time slows down for physics to work. For my next projects, I learned that I don't have to do that, but I don't think I will rework it for EarthX.

2. Good idea, I will see what I can do

Thank you! If I can request one additional thing, I cannot set the requested number of ships to be higher than 40. I'm ferrying a large amount of materials and cybercars (and Linklinks) to Mars, and I could easily use 50 or 60, but as soon as I build more, the staff person cuts the number back down to 40 over a period of time. Could you raise this limit?
Denis  [ผู้พัฒนา] 10 มิ.ย. 2022 @ 7: 22am 
โพสต์ดั้งเดิมโดย vineyarddawg:
โพสต์ดั้งเดิมโดย Denis:
1. Time slows down for physics to work. For my next projects, I learned that I don't have to do that, but I don't think I will rework it for EarthX.

2. Good idea, I will see what I can do

Thank you! If I can request one additional thing, I cannot set the requested number of ships to be higher than 40. I'm ferrying a large amount of materials and cybercars (and Linklinks) to Mars, and I could easily use 50 or 60, but as soon as I build more, the staff person cuts the number back down to 40 over a period of time. Could you raise this limit?
Sadly I can't do that. The limit was initially 80 but due to performance reasons, I had to decrease it. "40" is the maximum I could reach without big freezes and loading times.
Not sure if this is a bug, but I have some payloads that can't be launched because 'requires new booster'. I have a bunch of rockets ready to launch, successfully static fired or refurbed with an available pad. They will launch other payloads of the same size / destination. I think one of my large rockets should be able to launch any payload in the screenshot.

https://steamcommunity.com/sharedfiles/filedetails/?id=2846752022
แก้ไขล่าสุดโดย sbszine; 9 ส.ค. 2022 @ 3: 55am
Denis  [ผู้พัฒนา] 9 ส.ค. 2022 @ 1: 09pm 
โพสต์ดั้งเดิมโดย sbszine:
Not sure if this is a bug, but I have some payloads that can't be launched because 'requires new booster'. I have a bunch of rockets ready to launch, successfully static fired or refurbed with an available pad. They will launch other payloads of the same size / destination. I think one of my large rockets should be able to launch any payload in the screenshot.

https://steamcommunity.com/sharedfiles/filedetails/?id=2846752022
it requires a new booster, so a freshly built booster without flights (with static fire obv). Not a bug ;D
Oh right, so those payloads can only go on a rocket's first ever flight? In that case I think it's a user experience / tutorial issue, because I read that as 'need to research a newer bigger rocket'.
Bug: if your mangnaging things in a hangar while your in the build menu the game pauses and you can build thinks in to each other is you got autopause on
แก้ไขล่าสุดโดย P90Connoisseur; 19 ส.ค. 2022 @ 2: 59am
Hey, im half way there to the 5k launches achievement, yet i didnt get the 1k launches achievement, is there anything i can do? or am i just unable to get it anymore?
Thank you!!
Denis  [ผู้พัฒนา] 2 พ.ย. 2022 @ 4: 49am 
โพสต์ดั้งเดิมโดย Nutty David:
Hey, im half way there to the 5k launches achievement, yet i didnt get the 1k launches achievement, is there anything i can do? or am i just unable to get it anymore?
Thank you!!
Hmm, I will look into it when I'm home in several weeks
โพสต์ดั้งเดิมโดย Denis:
โพสต์ดั้งเดิมโดย Nutty David:
Hey, im half way there to the 5k launches achievement, yet i didnt get the 1k launches achievement, is there anything i can do? or am i just unable to get it anymore?
Thank you!!
Hmm, I will look into it when I'm home in several weeks
Thank you very much!!, Im enjoying the game, btw, great game :))
Denis  [ผู้พัฒนา] 2 พ.ย. 2022 @ 10: 43am 
โพสต์ดั้งเดิมโดย Nutty David:
โพสต์ดั้งเดิมโดย Denis:
Hmm, I will look into it when I'm home in several weeks
Thank you very much!!, Im enjoying the game, btw, great game :))
Thanks :) Super happy you like it!
Denis  [ผู้พัฒนา] 3 ม.ค. 2023 @ 10: 45pm 
โพสต์ดั้งเดิมโดย Nutty David:
Hey, im half way there to the 5k launches achievement, yet i didnt get the 1k launches achievement, is there anything i can do? or am i just unable to get it anymore?
Thank you!!
I have identified the issue and it should be fixed in the upcoming patch! Thanks for reporting :)
Some of the windows have somehow disappeared off-screen. Currently, I cannot access the LinkLink window because of this. When I open and close it, it's as if nothing happens, I assume it's because it's pinned and off-screen...
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กำลังแสดง 31-45 จาก 54 ความเห็น
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วันที่โพสต์: 12 พ.ย. 2020 @ 3: 15am
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