EarthX
 This topic has been pinned, so it's probably important
BrainBot Nov 12, 2020 @ 3:15am
Bugs
Hi, maybe useful to have a discussion topic about current bugs? Pin it and gather all the bug related items in one discussion.

Bugs i found so far:
- Announcement of # of landings has a n error. The counting is coupled to the launch sequence of rockets, not the landings (e.g. announcement of landing 150 comes earlier than 149, since the first rocket goes to GEO and the second only to LEO).
- Rockets building/refurbishment disappears on restart
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Showing 1-15 of 54 comments
Denis  [developer] Nov 12, 2020 @ 3:29am 
Thanks for the bug reports, from my experience I could even make 10 pinned posts and some people would still create new topic xD It's just a normal human-thing haha

Here are bugs which I found:
- BUG: The camera sometimes moves when you use side mouse buttons to speed up the time
- BUG: Upgraded upgrades still show the latest tasks
- BUG: Vehicle list goes to project list when no vehicle is selected
- BUG: Prototype building does not stop after save reload
- BUG: Player confirmation would stay after game over puts you to Main Menu
- BUG: Pausing game while having side-window menu open closed the window
- BUG: Webcast camera & terraform UI are overlapping
- You can see droneship in the Spaceship launch webcast

^ all bugs above have been already fixed in 0.3.2.5 update (will release it probably later this year)

Here are bugs which I have not fixed yet (will fix in 0.3.2.5 too):
- BUG: Some achievements are not working
- BUG: Launch Setup Scrollbar isn't rounded
- BUG: Windows pinning/close buttons aren't rounded
- BUG: Merlin Engine in its Render has some wrong faces
- BUG: Hangar sliders do not refresh sometimes
- BUG: You can send Martians to Mars when there are no hotels
- BUG: Venting at Boca when testing at McGregor

A bug which you found:
- Rockets building/refurbishment disappears on restart
is actually not a bug, this is an intentional workaround to avoid some complexity in game's code. I will rework this whole rocket building system in 0.3.2.5, as I already removed the modules in 0.3.2 and there is no reason to keep them there.

Thanks for the bug reports again, feel free to join our Discord server hehe
https://discord.gg/sbXwwMs
SirA1titude Feb 28, 2021 @ 4:02pm 
i got to a point randomly where i was doing well and as soon as i had researched large rockets, i could then no longer show a built rocket in the payload loading screen. i had 5 small rockets 5 medium rockets and building 5 large rockets. but i could not send any on a mission.
Denis  [developer] Feb 28, 2021 @ 5:58pm 
Originally posted by SirA1titude:
i got to a point randomly where i was doing well and as soon as i had researched large rockets, i could then no longer show a built rocket in the payload loading screen. i had 5 small rockets 5 medium rockets and building 5 large rockets. but i could not send any on a mission.
have you static fire them?
HLSA300 Apr 10, 2021 @ 12:05am 
bug in production, only work with option endless
Blizzard Apr 20, 2021 @ 9:52am 
After the update, there was a problem with the display of text in Russian, the letters merge with the background or something like that, I can send you screenshots of this problem just tell me where.
cowooooo May 1, 2021 @ 4:09pm 
I got enough martian linklinks to protect against sandstorm destruction but it is still happening
Denis  [developer] May 4, 2021 @ 11:17am 
Originally posted by cowooooo:
I got enough martian linklinks to protect against sandstorm destruction but it is still happening
sorry for the late response, I didn't have a subscription on this thread from this account

The sandstorm mechanics now use LinkLinks to protect Martians. They don't protect from destroying solar panels anymore
Denis  [developer] May 4, 2021 @ 11:18am 
Originally posted by Blizzard:
After the update, there was a problem with the display of text in Russian, the letters merge with the background or something like that, I can send you screenshots of this problem just tell me where.
sorry for the late response, I didn't have a subscription on this thread from this account

I'm aware of that bug, every special character has some display problems. I will fix them in 0.3.3.1!
Denis  [developer] May 4, 2021 @ 11:18am 
Originally posted by HLSA300:
bug in production, only work with option endless
sorry for the late response, I didn't have a subscription on this thread from this account

I will look into it! On what language are you playing?
HLSA300 May 4, 2021 @ 3:49pm 
Originally posted by DenisWASD:
Originally posted by HLSA300:
bug in production, only work with option endless
sorry for the late response, I didn't have a subscription on this thread from this account

I will look into it! On what language are you playing?
spanish.
Denis  [developer] May 4, 2021 @ 5:06pm 
Originally posted by HLSA300:
Originally posted by DenisWASD:
sorry for the late response, I didn't have a subscription on this thread from this account

I will look into it! On what language are you playing?
spanish.
will look into it then!
k05h May 16, 2021 @ 2:14am 
Loading into the after a short break seems to stop endless Gigafactory build jobs. It does not happen every time but it noticed it twice when going back into game because all my build jobs are endless.
Denis  [developer] May 16, 2021 @ 3:33am 
Originally posted by k05h:
Loading into the after a short break seems to stop endless Gigafactory build jobs. It does not happen every time but it noticed it twice when going back into game because all my build jobs are endless.
That's security. It's very easy to bankrupt your save with Production Window, and it's also easy to forget that endless is turned on after you load your save after a few days/hours :D

I will most likely add a hidden setting in .json file next update to save it, but I don't plan to ever turn it on by default for obv reasons :3
k05h May 20, 2021 @ 12:51pm 
Originally posted by DenisWASD:
That's security. It's very easy to bankrupt your save with Production Window, and it's also easy to forget that endless is turned on after you load your save after a few days/hours :D
I had the opposite expierence because no linklinks were build for over a year before I noticed it. Managers normally take care of that stuff. Whenn 30% got turned off I noticed that nothing had been build :steamsad:
Denis  [developer] May 20, 2021 @ 2:03pm 
Originally posted by k05h:
Originally posted by DenisWASD:
That's security. It's very easy to bankrupt your save with Production Window, and it's also easy to forget that endless is turned on after you load your save after a few days/hours :D
I had the opposite expierence because no linklinks were build for over a year before I noticed it. Managers normally take care of that stuff. Whenn 30% got turned off I noticed that nothing had been build :steamsad:
Ok then, I will add an "endless" save option to the settings!
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