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As you're using Quest you have Oculus Dash and this does help drastically. People using Index, Pimax, Vive, etc. don't have access to those features and the built-in desktop viewer in SteamVR is very lacking even with the new changes.
The main advantages in terms of desktop usage over Oculus Dash would be that you can attach windows to controllers or Vive Trackers, have windows fade in/out when you looking directly at them or away, change the capture frame rate of windows to improve performance, along with a bunch of other customising for how desktops and individual windows are displayed around you.
The main advantages in terms of battery usage displaying is that you can see it all on your wrist easily, unless you're on an Oculus device as these don't provide battery info to SteamVR! This exists because on Vive/Index/Whatever that isn't Oculus it's actually pretty difficult to view battery info of devices, this makes it easily visible whilst giving you low battery warnings too and estimated time remaining when you get very low.
For me personally, here's my main use case:
- Replying to Discord messages. (OVR Toolkit has a good built-in keyboard, 1000x better than SteamVR's one)
- Changing songs on Spotify.
- Using the media quick-controls on the wrist overlay to pause/play/skip songs.
- Monitoring time and battery life.
Hi there!
Yeah, it'll appear in all games running through SteamVR. :)
In the case of ATS, you need to specify running through OpenVR instead of Oculus Runtime.
(Run the game with -openvr instead of -oculus)
https://ovrtoolkit.co.uk/docs/#/Oculus?id=american-truck-simulator
On none-Oculus headsets OVR Toolkit appears in all games without needing to use specific parameters as Oculus is the only headset to not use OpenVR natively.
(SteamVR communicates with Oculus Runtime instead of directly with the headset like on other headsets, games can run through the headset directly instead of using SteamVR so OVR Toolkit isn't visible when that happens)