OVR Toolkit

OVR Toolkit

Sneaky Simon Sep 25, 2022 @ 8:55am
Feature request: Window frame borders & dock graphics
Hi Curtis,

A feature request...

Would you be able to add borders as a toggle option around each window? Then we can edit the image to give it a frame as opposed to just floating windows? Think it would look pretty sweet giving them some frames.

Maybe a toggle option to have the date/time in the window frames too? You could even go further and add window frames as mini docks/menu bars showing date/time/fps/eco mode on or off etc. Just some extra ideas.

Same goes for the dock/menu bar, would we be able to add a background graphic?

Thank you.
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Showing 1-6 of 6 comments
CurtisVL  [developer] Sep 25, 2022 @ 11:07am 
With the way OVR Toolkit is currently built I'm afraid this isn't possible, but, in the near future I'm planning to create an overlay on top of your existing overlays (When enabled) that will allow you to edit the settings for that window from directly on it versus in the Edit Mode menu.

With this implemented, it should be possible to add some level of customization like that. Right now for performance reasons OVR Toolkit directly outputs the image it is getting back from Windows such as your desktop, this is to avoid any performance cost from OVR Toolkit trying to render more on top of it. :)

The way I see it though, there will always be a performance cost for having a border visible and especially anything that needs to update like the time. (Every time you change the time you'd need to render the entire overlay texture again)
Last edited by CurtisVL; Sep 25, 2022 @ 11:08am
Sneaky Simon Sep 26, 2022 @ 6:21am 
Originally posted by CurtisVL:
With the way OVR Toolkit is currently built I'm afraid this isn't possible, but, in the near future I'm planning to create an overlay on top of your existing overlays (When enabled) that will allow you to edit the settings for that window from directly on it versus in the Edit Mode menu.

With this implemented, it should be possible to add some level of customization like that. Right now for performance reasons OVR Toolkit directly outputs the image it is getting back from Windows such as your desktop, this is to avoid any performance cost from OVR Toolkit trying to render more on top of it. :)

The way I see it though, there will always be a performance cost for having a border visible and especially anything that needs to update like the time. (Every time you change the time you'd need to render the entire overlay texture again)

Will you then have to call it OVR OVR Toolkit for the overlays on my overlays?

Thanks for the response :gman:
CurtisVL  [developer] Sep 26, 2022 @ 11:57am 
Originally posted by SimonIsBored:
Originally posted by CurtisVL:
With the way OVR Toolkit is currently built I'm afraid this isn't possible, but, in the near future I'm planning to create an overlay on top of your existing overlays (When enabled) that will allow you to edit the settings for that window from directly on it versus in the Edit Mode menu.

With this implemented, it should be possible to add some level of customization like that. Right now for performance reasons OVR Toolkit directly outputs the image it is getting back from Windows such as your desktop, this is to avoid any performance cost from OVR Toolkit trying to render more on top of it. :)

The way I see it though, there will always be a performance cost for having a border visible and especially anything that needs to update like the time. (Every time you change the time you'd need to render the entire overlay texture again)

Will you then have to call it OVR OVR Toolkit for the overlays on my overlays?

Thanks for the response :gman:

Of course! That part should be obvious. :)

But here's the plot twist... OVR doesn't actually stand for Overlay! It stands for 'OpenVR', it's the API OVR Toolkit uses, a part of SteamVR!
* The more you know *
Sneaky Simon Sep 27, 2022 @ 3:43am 
Originally posted by CurtisVL:
Originally posted by SimonIsBored:

Will you then have to call it OVR OVR Toolkit for the overlays on my overlays?

Thanks for the response :gman:

Of course! That part should be obvious. :)

But here's the plot twist... OVR doesn't actually stand for Overlay! It stands for 'OpenVR', it's the API OVR Toolkit uses, a part of SteamVR!
* The more you know *

Mind blown...

We talked about your naming of this product in discord many times lol.

I'm the 1% that uses it for work and no controllers :Quack:
CurtisVL  [developer] Sep 27, 2022 @ 4:12am 
Originally posted by SimonIsBored:
Originally posted by CurtisVL:

Of course! That part should be obvious. :)

But here's the plot twist... OVR doesn't actually stand for Overlay! It stands for 'OpenVR', it's the API OVR Toolkit uses, a part of SteamVR!
* The more you know *

Mind blown...

We talked about your naming of this product in discord many times lol.

I'm the 1% that uses it for work and no controllers :Quack:

Quite literally the 1%!
People who use OVR Toolkit without controllers make up 0.6% of the userbase apparently.

See our anonymous analytics here if you'd like some interesting graphs that I use to help determine target audience and how much 'SIm Mode' is being used.
https://ovrtoolkit.co.uk/analytics/
Sneaky Simon Sep 27, 2022 @ 4:15am 
Originally posted by CurtisVL:
Originally posted by SimonIsBored:

Mind blown...

We talked about your naming of this product in discord many times lol.

I'm the 1% that uses it for work and no controllers :Quack:

Quite literally the 1%!
People who use OVR Toolkit without controllers make up 0.6% of the userbase apparently.

See our anonymous analytics here if you'd like some interesting graphs that I use to help determine target audience and how much 'SIm Mode' is being used.
https://ovrtoolkit.co.uk/analytics/

I honestly believe a lot of people haven't thought of that feature or know it's a thing.

I hoped it would have climbed last time I looked at that graph. Sad panda.
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