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With this implemented, it should be possible to add some level of customization like that. Right now for performance reasons OVR Toolkit directly outputs the image it is getting back from Windows such as your desktop, this is to avoid any performance cost from OVR Toolkit trying to render more on top of it. :)
The way I see it though, there will always be a performance cost for having a border visible and especially anything that needs to update like the time. (Every time you change the time you'd need to render the entire overlay texture again)
Will you then have to call it OVR OVR Toolkit for the overlays on my overlays?
Thanks for the response
Of course! That part should be obvious. :)
But here's the plot twist... OVR doesn't actually stand for Overlay! It stands for 'OpenVR', it's the API OVR Toolkit uses, a part of SteamVR!
* The more you know *
Mind blown...
We talked about your naming of this product in discord many times lol.
I'm the 1% that uses it for work and no controllers
Quite literally the 1%!
People who use OVR Toolkit without controllers make up 0.6% of the userbase apparently.
See our anonymous analytics here if you'd like some interesting graphs that I use to help determine target audience and how much 'SIm Mode' is being used.
https://ovrtoolkit.co.uk/analytics/
I honestly believe a lot of people haven't thought of that feature or know it's a thing.
I hoped it would have climbed last time I looked at that graph. Sad panda.