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Sorry for the slow response replying to this, I was panic-hotfixing the current build. You found the issue I was fixing with the weird default wrist UI position. I tried as a new user many times, but coming from an existing settings file resulted in that that apparently. Having fixed that and the default position is no longer wild, I've had time to read through these!
First off, I love the idea of highlighting the edit mode button when you're in edit mode, that's a great idea and is the top of my todo list. I have a hotfix releasing tomorrow for a tabbing in/out issue that's pending some testing overnight, maybe I can release it with that. We'll see.
For the scroll bars issue, this is something I'm well aware of! I have the same solution in mind as what you suggested, it's just a little awkward to do with how I have cursor input setup right now, I'm got some thoughts on it though for sure, just need to test them out and see what works.
For the wrist configuration menu issue, I assume you mean there's no button to get back to Global Settings? I hadn't thought of that actually, this same issue persists with Window Cropping, Chroma Key, and the Volumes menu too. I could add a 'Back' button to the bottom of them all maybe?
That last issue sounds like a bug. OVR Toolkit tries to guess the active window, if only one is active it should select that. On spawning a new window, it'll select that as active, on moving it'll select the moved window as active, etc. - I'll have a look into that quickly now.
Thanks for your feedback!
Feel free to join us on Discord so I can discuss things like this with you easier than through an essay on here! Always happy to implement things like this, usability is a huge issue with OVR Toolkit and one I'm trying hard to improve. As much as I like games like Elite Dangerous, I don't want OVR Toolkit to have the same learning curve as it. ;)
https://discord.gg/KFGxc3e
https://i.gyazo.com/7a60df174fb85adb76a7974f073bda85.mp4
And yes, a back button in submenus is what I meant.
I'm particularly looking forward to improvement of handling the edges of windows (scrollbar issue) as this will make "clear desktop" in the lower right usable among other things.
The issue with clicking on the very edges of overlays is something I'll look into as soon as I can, possibly later this week. Right now I'm paranoid about getting the current release as stable as possible, a hotfiix (I think tomorrow or later) will contain the toggles shown above. People are impressively fast to leave a bad review from issues with an update, but of course, they don't even tell me what the issue is in the process... :/
The life of software development I suppose! I always appreciate people like you who live in-depth and great feedback!
Making an update like this that overhauls a core feature is always a massive gamble. :)