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It's 'kind of' possible, but it wouldn't feel right!
SteamVR's overlays display on top of all game geometry, meaning your hand in a game for example can't be display in front of OVR Toolkit's overlays, it'll always appear behind them even if your hand is in front.
I could look into putting some 2D overlays that always face you on your Index finger to provide the 'feel' of a hand, but that's about the best that I can do with overlays, and even though SteamVR doesn't sort overlays very well! You'll notice that issue if you've ever had overlays very close together in OVR Toolkit and one renders in front of another even if it's behind. :)
TL;DR - SteamVR's overlays work in a funky way and are rather limiting unfortunately!
Remember OVR Toolkit can only display 2D overlays, not a 3D visual of a hand! This is a limitation with SteamVR overlays. :)
The biggest issue is that games don't provide any info about their world or geometry to SteamVR, and in turn OVR Toolkit can't know what the hand in game looks like or where it is.
The issue is with the hand clipping through overlays is worse than you think, it makes it hard to understand when you're touching something. Humans are pretty bad at depth perception when looking at something directly, so having that combined with the hand being behind something but looking like it's in front... It creates a bit of a mess!
I really do intend to look into this and see what I can do though! It'd be cool if I could figure something out for this.
Remember the overlays are only capable of displaying 2D images, not 3D models such as a hand! :)
As it stands the exact same limitations are still in place, but, I've thought about doing something like a circle that shrinks as you move your finger closer to an overlay, then goes green or whatever as you're touching it? Maybe that's a way to show how close your hand is to the overlay?
I'm just not sure how it'd feel until I try it, there's still no way to display your hands really.