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Thanks for the positive feedback! :)
It does seem like you've found a bug though! It's possible as the window is so close to your hand, when opening/closing edit mode, you're accidentally moving the window slightly in the process! I'm looking into a solution for this, I do it sometimes too.
What are your thoughts on how scaling would work? Zoom around where the cursor is maybe?
Also, the thumbtack/pin icon is for pinning windows! When windows are pinned, they are visible when edit mode is closed, when they're unpinned, they're only visible with edit mode open.
For example, you could have Twitch chat pinned so it's always visible, but OBS unpinned so it's only visible when you want to see it! :)
Physically touching buttons over laser pointing them would also be a nice addition. Would definitely make the keyboard easier to use. This might be the long hours of Rec Room talking, but its what i'm most comfortable with, and OVRTK feels very familiar, so I start looking for the same kind of mechanics in it as Rec Room.
As for zoom, if its possible to force the desktop, or the current display to be a smaller resolution, which would in turn force the browser to scale as well as text to scale up, that would be ideal. I can't imagine a magnified view paired with the laser pointer to be enough to be comfortable.
I'll look into issues with windows/the wrist overlay being accidentally moved! :)
As for the keyboard, we can't do this unfortunately! The overlays will *always* display on top of your hands in games, of which your hands in game don't even line up with hands in OVR Toolkit as it's different per-app! But yeah, it would be neat. :(
As for zooming, it's a little complicated really! I wouldn't want a magnifying glass either, but, we also can't really change the resolution of anything. It'd cause flickers in the headset, and just generally be a real pain. It's a hard problem to work around.
The 'best' solution is what Oculus does, just make the windows huge and really close!