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It went like:
1. Put skills in the troops and don't use archer at all, just do farming until you have maxed all buildings around wave 40/100.
2. Idle between wave 40-85 and put skills in now and then and use a potion every few waves.
3. At wave 85-99 just use frost arrow + Lightning to kill all the enemies before they reach the troops.
4. At wave 100 use frost arrow + Lightning + fire arrow + boulder and traps, no need to use any potions. No enemies was able to reach troops.
You are also able to upgrade every skill to max and you got basically infinite gold.
Overall it was pretty fun for 1 playthrough but very easy and no replay value.
The eco of manual clicking lumber and gold so that i can upgrade... lumber and gold.
To random buy random upgrades offered.
Have not bought any arrows, why would i?
Warriors are there.
I've just dumped HP regen into them and let the game play itself.
Past level 2, and nearly own the last empty land to be bought.
At which point I would just manul click the random resources, keep leveling, keep buying whatever..
whatever..
yeah.
Game play's itself.
There is no deep thinking, long game.
Not bad though right?
Decent art, I applaud the effort.
Updates may come.
If anything the dev got some game making experience, that's cool.
There are other flash games that have used this concept before.
Bow man? Bow master?
Think it's called bow master.
Though in that game you have to rely on your bowman skills with unlimited arrows.
Landing shots, levelling skills well, managing threats.
Here, we have an unbalanced eco system and no need for the archer at all.