The Defender: Farm and Castle

The Defender: Farm and Castle

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zenparadox Oct 14, 2019 @ 4:42pm
Game is very easy.
I played this through to completion without ever losing a level, and rarely even coming close to losing a level. Even the final level was a breeze because I had every upgrade and passive skill, and unlimited mana potions...

It's also very repetitive, in the sense that once you work out how to alternate between cold and fire arrows while consuming potions, there's literally nothing else you need to do as no level will challenge you.

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Showing 1-3 of 3 comments
Xandor Oct 28, 2019 @ 1:33pm 
I agree with that it was extremely easy.
It went like:
1. Put skills in the troops and don't use archer at all, just do farming until you have maxed all buildings around wave 40/100.
2. Idle between wave 40-85 and put skills in now and then and use a potion every few waves.
3. At wave 85-99 just use frost arrow + Lightning to kill all the enemies before they reach the troops.
4. At wave 100 use frost arrow + Lightning + fire arrow + boulder and traps, no need to use any potions. No enemies was able to reach troops.

You are also able to upgrade every skill to max and you got basically infinite gold.

Overall it was pretty fun for 1 playthrough but very easy and no replay value.
Celestirr Oct 28, 2019 @ 10:35pm 
Yep. Definitely easy... After that first 100 arrows, I didn't actually buy more. Lightening, boulders, and traps were all that was needed really. Though I haven't actually played it in a while, I doubt it's changed.
snaketeeth01 Jan 29, 2021 @ 8:46am 
Half hour in, lost it's charm.
The eco of manual clicking lumber and gold so that i can upgrade... lumber and gold.

To random buy random upgrades offered.
Have not bought any arrows, why would i?
Warriors are there.
I've just dumped HP regen into them and let the game play itself.

Past level 2, and nearly own the last empty land to be bought.
At which point I would just manul click the random resources, keep leveling, keep buying whatever..
whatever..
yeah.
Game play's itself.

There is no deep thinking, long game.

Not bad though right?
Decent art, I applaud the effort.
Updates may come.
If anything the dev got some game making experience, that's cool.

There are other flash games that have used this concept before.
Bow man? Bow master?
Think it's called bow master.
Though in that game you have to rely on your bowman skills with unlimited arrows.
Landing shots, levelling skills well, managing threats.
Here, we have an unbalanced eco system and no need for the archer at all.
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Showing 1-3 of 3 comments
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