Idle Chess Story

Idle Chess Story

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Dude enemy robots
I think they need to be readjusted. I had no trouble with any of the other waves but those guys tear through your team like it's paper. Also, the cost of slots goes up the more slots you have even if you never purchased a slot not sure if intended.
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Showing 1-5 of 5 comments
Livin Astro  [developer] May 10, 2019 @ 10:44am 
Hey.

We appreciate your feedback and you are completely right the robots where broken.

We released a patch earlier today intending to make a small adjustment to the robot scaling and we instead turned them into one-shot killer machines. We have released a hotfix a few minutes ago so they don't scale up to ridiculous attack power levels anymore.

The cost of buying a new slot is working as intended at the moment and is meant to increase on it's own based on the current unit cap.

Thanks for the heads up.
Last edited by Livin Astro; May 10, 2019 @ 10:44am
Hey, while you're here is there any way to increase the game speed? I can't do anything during the battles so sitting there watching them swing for 5 minutes gets a little boring. Also, the unit buy menu flashes a lot and doesn't really display unit stats before you buy them.
Last edited by Valentine Michael Smith; May 10, 2019 @ 12:23pm
some rounds seem to have really high enemy values that don't match what they have too. Some stuff with 80 attack have been doing well over 5000 damage, and some rounds my entire team gets killed at the same time. Odd, but i haven't lost a game from it yet.

For example: an enemy warrior tent with 30 attack doing 2000 damage in one attack, is there a system we don't see that causes that to happen?
Last edited by The Crackadalion Death <3; May 10, 2019 @ 3:50pm
Originally posted by The Crackadalion Death <3:
some rounds seem to have really high enemy values that don't match what they have too. Some stuff with 80 attack have been doing well over 5000 damage, and some rounds my entire team gets killed at the same time. Odd, but i haven't lost a game from it yet.

For example: an enemy warrior tent with 30 attack doing 2000 damage in one attack, is there a system we don't see that causes that to happen?
warrior tents have high retaliation
i knew i was missing something, thanks!
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