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maybe that's why the team who made it, didn't bother with them at all in PC3...
so many years reiza tries to fix AI pitstops but can't do much, it seems.
working (AI) pitstops, flags, better replays and mid race saves are things reiza needs to focus/ work more, IF there are ways to fix/add them in this (weird) engine.
its a small team with a big project and they have to deal with an engine with major flaws and quirks. not an easy task...
i though, after all these years we know this engine from various titles and 2 different devs, no one would have high expectations from ME
is it a high expectation for pitstops to work properly, one could ask?
for madness engine, it is.
i've just done 30 minutes around interlagos in gt4 from last. mandatory pit stop (4 tyres), no refuel, no damage. was 10th out of 38 at the time of pit stop, came back last with a massive gap.
Can you tell me difficulty setting. And race settings? As much as accurate possiblel I will try to replicate and may be we figure out something.
test, interlagos gp
gt4 ,gin, race 20lap full grid
ai 88, agr max, mistakes min, dmg scale max. pit 4tyres.
in lap 10 i went in pit with audi, he was at last position, so he started first, and i was on first position so i started couple of sec after him. he clearly finished first and right he drove by me than my pit was done, so i was about 2 sec faster than him. so pits work correct.
maybe, Before you go into pit , at that time many others already been there. so you thought that you overtake them. but than it was time for your pit and the others overtaked you. correct me if im wrong please.
overall it was fun race, im not much in GT-4 but i will definitely do it again with at least 50 laps night day cycle.
Video showing inputs (and if possible showing AI and player time through pits and stopped at pits) would be better, so far it is being a guessing game of what can be wrong with Dee (and maybe others) that is not being wrong for others and I myself can not tell what could be going on to be wrong.
All I can think o is slowing down too much (not using pitlimiter or using pitlimiter but still going under the limit), slowing down too early (earlier than the pit entry line) or taking far too long to align the car within pit parking location then turning off the engine (what most likely is the case that causes most loss of time in every sim).
what can i do here? any recommendations please?
https://forum.reizastudios.com/search/133230546/?q=pitstop&o=date&c[node]=42
after extensive testing on 10 minute races, i have found the problem. my race settings weren't saving for whatever reason. e.g. i turned off mandatory pit stops yet in the actual race they remained on. so i deleted all config / savegame files i could find in documents\ams2, verified game files, set everything back up and now the settings reflect and ai behaves accordingly. weird as i've had the game installed for like 2 years but i guess it is what it is.
thanks again y'all who bothered to chime in, many happy kilometers!