Automobilista 2

Automobilista 2

Problem with fov
problem with fov. in racing trim I use the calculator's fov precisely 52, in ams2 to have a similar view I have to double it so 100/105. how did you do it?
< >
Showing 1-10 of 10 comments
MelonenDealer Dec 16, 2024 @ 1:09am 
Don't know about I racing, but in AMS 2 you have to use horizontal fov: https://dinex86.github.io/FOV-Calculator/
Filippo Ceragioli Dec 16, 2024 @ 3:34am 
I don't understand why this problem isn't more common. The resulting fov from the calculator is 52 horizontal. If I put 52 in ams2 I see everything squashed and unrealistic. It's as if the game thinks I have a super ultra fantastic Wide screen. Do you use the usual fov compared to AC for example?
goblueteam Dec 16, 2024 @ 3:47am 
I think 70-80 on AMS2 is probably somewhat close to what your looking for lol try 75 and go from there. You can try to read whats below but..i thought i was replying to someone asking about ACC I did try to sort of fix it haha

I dont like the calculators they really dont work for me and give me super low FOV numbers like 35. I use 47 right now on ACC lol and for AMS2 I have been using 70

I put close to my measurements in and it says 27.6 for ACC lol.....that would be insane in my opinion.
For AMS2 hfov says 47
Im using a 65 inch tv about 60-65 in (165 cm) away from my face when I sit down in the rig its pretty far still..because its a 65 inch tv it is pretty big and easy to see everything lol.

to get it to tell me 48 is a good FOV for ACC my 65 inch tv would have to be 35 inches this turns out to be 77 hfov to match up ACC to AMS2 so I was not to far off using 70 I felt it was a little to low so I may try 75-77.

Personally I would start between 40-50 on ACC or 70-80 on AMS2 I find 47 on ACC gives lets me see the camber in the corners and elevation changes decent and also a good sense of speed. I think I will go down to 45-46 at some point I have been going back and forth.

I set the fov to 70 on ams2 after some tinkering its close but I probably will go up to 75.

If you find the corners seem super sharp and bunched up maybe your driving past where you think you should brake or even missing the whole corner you probably went to low.
sense of speed goes down on straits with low fov but it feels like your turning a ton in corners and going very fast.

IF the corners seem like there barely corners sort of straighten out and also the hills and elevation is very flat and stretched out between turns you probably went to high.
High FOV gives a good sense of speed but it can feel like the car is not turning as well.

FOV is personal preference you adapt and get used to it the most important thing is that its relatively similar between games so your perspective is not totally different.

Well I edited it a little def a bit confusing
Last edited by goblueteam; Dec 16, 2024 @ 4:02am
goblueteam Dec 16, 2024 @ 3:48am 
LOL oops I thought this was a ACC thread basically the same thing applys lol
MelonenDealer Dec 16, 2024 @ 4:10am 
Fov is a very subjective topic. But those calculators usually give a good starting point. I also have set mine higher then what I had calculated. 68 + speed dependent up to 80, if I remember correctly, Vs. 62 that was calculated for me.
Last edited by MelonenDealer; Dec 16, 2024 @ 4:55am
Filippo Ceragioli Dec 16, 2024 @ 5:06am 
maybe i wasn't clear in asking. i use a fov that for me is very realistic in AC which is 52. i don't understand in ams2 what it corresponds to. if i leave what the game gives me it's too low. to have a similar performance i have to double it in ams2 exceeding 100. my question is therefore from a mathematical point of view where could the problem be. was i clear? 😄
MelonenDealer Dec 16, 2024 @ 5:18am 
Originally posted by nefertario:
maybe i wasn't clear in asking. i use a fov that for me is very realistic in AC which is 52. i don't understand in ams2 what it corresponds to. if i leave what the game gives me it's too low. to have a similar performance i have to double it in ams2 exceeding 100. my question is therefore from a mathematical point of view where could the problem be. was i clear? 😄

The fov calculator I posted earlier states that AC uses vertical fov (vFOV). A vFov of 52 would for example result in roughly 100 hFov on an 21 by 9 monitor.

Here is also a handy calculator for conversion: https://themetalmuncher.github.io/fov-calc/
Last edited by MelonenDealer; Dec 17, 2024 @ 6:42am
goblueteam Dec 16, 2024 @ 8:36am 
different games use different methods of FOV.

Vfov Vertical-AC ACC rfacrtor.

HFov horizontal-AMS2 Project cars 1/2 raceroom

52 on vfov-AC. Is = 82 on hfov -AMS2

If that even means anything lol

Now this is just kind of starting points I would still dial it in to what you like...if that even needs to be said haha

You could try going down to 82 on ams2 and see if it seems closer to the AC experience it may not though.

As far as the math its just a different way of calculating the fov no clue about what the numbers they use are or anything.

just guessing one is using the vertical point for calculations and one is using the horizontal point.

so say your used to 1920x1080 (1080p) monitor resolution notice how one number is almost double the other....one is vertical one is horizontal-horizontal being a bigger number the width..and vertical being smaller the height....

At least from a person that doesnt really know anything and has no education thats how my brain sees it LOL that doesnt mean I'm right.

Hopefully im not to far off or that would be a little awkward but that is my current take.
Last edited by goblueteam; Dec 16, 2024 @ 8:42am
Filippo Ceragioli Dec 17, 2024 @ 4:21am 
Originally posted by Dirk DeCrasharis:
Here is also a handy calculator for conversion: https://themetalmuncher.github.io/fov-calc/
thank you so much. this is the solution for me!
Last edited by Filippo Ceragioli; Dec 17, 2024 @ 4:22am
rob.matchett Dec 30, 2024 @ 11:39am 
I’ve got an issue where it won’t allow me to reduce FOV below 87 for some reason. Any suggestion? Running 27” triples
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Dec 15, 2024 @ 9:55pm
Posts: 10