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Well looks like its back to forza for ya little guy... ignorance is bliss...
Project Cars 3 choose a more arcade style for some reason, so I decided to give ASM2 a chance because from what I've read, the community thinks it's a better successor to Project Cars 2.
However i am a little bit disappointment. I did know that the ASM 2 try to by more simulator as Project cars 2 , so i expected a little bit harder experience, but it is much harder es i expected. I mean the car behavior in ASM2 is so unpredictable.
Second thing, the UI is a little bit bugged sometimes. Sometime i can navigate the menu normally with standard xbox gamepad. Other times it just randomly jumps between items, for example, I want to select the option to the left of the option where I'm currently located, so I press left on the gamepad but it jumps to the option below.
If I select the GT4 or some other preset on the home screen, and want to choose a race, sometimes I have a choice of all the tracks, other times it only offers me 5-6 to choose from.
And the biggest disappointment is that the graphic looks worse as it is in Project cars 2.
Maybe the cars models and track look better in ATM2 , but the trees look so ugly compared to Project cars 2. In project cars 2 there are some trees and bushes 2D flat textures rotating towards players but there are lots of fully 3D modeled trees. It is good compromise to good performance and natural good looking graphics. In AMS2 it looks like all trees are just flat 2D rotating textures and it looks so ugly, maybe worse as in old Assetto corsa or even Richard Burns Rally what is 20 years old game.
I suggest you take the Formula Trainer out around a track you know, and get use to feel of the physics without overloading your senses. It's a great car to learn the basics in.
You got used to Project CARS 2 handling and expected every car to behave the same as what happens in PC2 and because of it and because it is not what happens at AMS2 you find it weird and bad?
It actually is not.
Trees close to track are 3D, trees a bit more far away are 2D.
Also, in all honesty, aside from "checking at replay/photo mode" this would be one of the last curiosities I would look for.
you have instantly all the tracks and cars and its just a one race go around nothing compelling to make you want to play on. when the career mode finally comes out It will be way more interesting, not holding my breath when that will be.
Yes I play Forza Motorsport Its great fun to race and the forza engine graphics are much better than the old and tired project cars 2 engine.
last of all AMS2 is really bad to run low frames, just hope they can improve this in future updates.
Btw, Project CARS 2 also had everything unlocked from the get go, you did not need to unlock anything to drive there (given you paid for the DLCs)
Career at PCARS 2 is just "do races in a row and in different cars, complete a series, feel good about it when you win".
Never did any to the end (I think, dont rememebr ever completing any), could care less, racing people, racing AI and driving alone at Time Trials was the thing I wanted and I can have it here too (but in all honesty, better than Project CARS 2 ever could be .. but for the "career" mode, that can be fun I guess but I am biased, I never really cared about it).
I didn't say the driving model in AMS2 is bad. I said the game is harder than I expected, which is more my problem than the game's, but I can still be disappointed because of it.
I've only tried a few tracks, but I haven't seen a single complete 3D model of a tree yet.
On some tracks it doesn't matter that much and it's not that noticeable, but on the Nordschleife it caught my eye immediately. It felt more like I was playing Assetto Corsa than a game based on the Project Cars engine. In my opinion, the biggest weakness in Assetto Corsa's graphics are the trees and vegetation. So i really don't understand why Reiza decide to use this old school fake trees ala assetto corsa or other 10+ years old racing sim, instead of more natural looking trees, what can madness engine handle with good performance like it can in Project cars games.
It is for "better fps" purposes with lots of cars on the track and showing up on screen at the same time (along with connection that can also cause issues too), thaat tagged along with the game not being so demanding on specs meaning plenty of people would not be able to deal with so many 3D trees all around Nords where the track and trees are close to each other and in vast amounts of trees.
It is a thing I myself never even checked before, did not care and still dont because I am not looking at the trees, I am looking at the track for braking, steering and treturn to throttle cues.
i seem to have a problem with performance though and i find Forza runs better.
considering how old this game engine is it is sluggish.
sorry guys my very big mistake. while playing Pcars2 I could not understand how the performance playing here was also bad. Now in both games i turned off supersample AA multisample AA and post process AA.
this has made a massive difference now playing both games at 240 frames locked to my 240hz monitor, i cant believe how this resource hog one removed has had no image change to my game it all looks beautiful crisp and clear.
i do enjoy this sim cant wait for the career mode.
sorry for my opening thread title heading I take that back