Automobilista 2

Automobilista 2

Custom Livery?
Hi all does anyone know if we can add custom livery/ Decals to cars?

Thanks
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Showing 1-3 of 3 comments
Roddy Jan 18 @ 3:53pm 
Originally posted by Christian Stanton:
Hi all does anyone know if we can add custom livery/ Decals to cars?

Thanks
Yes, it is possible but complicated.
My good friend Kevin has made this vid to help you tho;
https://www.youtube.com/watch?v=vKjNoMRTras
You can even color the colors of the decorative stitching on the racing overalls.
You don't need a magic potion from Miraculix for that, and you certainly don't need a double doctorate in theoretical physics.

Get a mod that includes your favorite vehicle, e.g. VW Polo.
Go to Reiza's website and get the corresponding paint file.
Only what you paint within the green area will be visible afterwards.
Install the mod. Open the mod file via Winzip or similar. Look at the folder structure of some mods. They will take you to the vehicle in the AMS2 directory.
Open the paint help file and import the mod's DDS file as a layer and edit it with the graphics program of your choice. Export your graphic arts as a DDS file with 7 mipmaps to the corresponding directory and tada, your creation appears in the showroom in AMS2.
The mipmaps are important because they ensure a smooth transition to ever higher levels of detail as the vehicle in front of you gets bigger and bigger.
If you want to customize your helmet, overalls, gloves, seat belt or even have your personal starting number illuminated, you proceed in the same way.
You can actually save yourself the mipmaps, except for the helmets in open wheelers.
You can also permanently burn yourself into the tableau and race against yourself.
Just stick to existing mods. Photoshop requires an add-on to be able to process DDS files.
Gimp doesn´t need a special addon and its free.
Sure, this is a very simplified "instruction" for painting the vehicles, but that's how it works. There is nothing complicated or requires knowledge of paint and sewing needles.
The worst that can happen is that the paint job doesn't appear in AMS2.
Backup copies are essential in cases like modding.
Of course it helps if you have some prior knowledge, no question.
Editing the XML files is also anything but complicated.
Look at the original AMS2 XML files with Notepad.
It describes what each entry does, when and where. That's all.
This is how I taught myself modding and created my own touring cars.
For formula cars, I change the name of the driver on the vehicle and add a McClure company sticker. As a pay driver, I can do that.
I know that I'm sitting in the vehicle and so no one can see my paint job because I don't distribute it, but I could see it if I watched replays of myself. That's enough for me.
Plus, it's fun.

If the mod gets an update, your creation will of course be gone. That's why I recommend giving your creation a name that is unique. That way, you can quickly find, copy and rename your paint job after updating the mod. Do the same with the preview image.
Only here you have to isolate your vehicle from the background.
It's not rocket science either.
Always stick to what you already have.
The wheel has already been invented, so why invent a new one.
Alternatively, you can of course watch YT videos where the creator spends at least half an hour talking about what a great guy he is and how awesome his simrig would be for AMS2 before getting to the main point. But even there, they keep drifting off into waffle land.

I prefer the "I look at what's available, mix various things together and draw my conclusions from that" version.
Originally posted by J.J.McClure:
You can even color the colors of the decorative stitching on the racing overalls.
You don't need a magic potion from Miraculix for that, and you certainly don't need a double doctorate in theoretical physics.

Get a mod that includes your favorite vehicle, e.g. VW Polo.
Go to Reiza's website and get the corresponding paint file.
Only what you paint within the green area will be visible afterwards.
Install the mod. Open the mod file via Winzip or similar. Look at the folder structure of some mods. They will take you to the vehicle in the AMS2 directory.
Open the paint help file and import the mod's DDS file as a layer and edit it with the graphics program of your choice. Export your graphic arts as a DDS file with 7 mipmaps to the corresponding directory and tada, your creation appears in the showroom in AMS2.
The mipmaps are important because they ensure a smooth transition to ever higher levels of detail as the vehicle in front of you gets bigger and bigger.
If you want to customize your helmet, overalls, gloves, seat belt or even have your personal starting number illuminated, you proceed in the same way.
You can actually save yourself the mipmaps, except for the helmets in open wheelers.
You can also permanently burn yourself into the tableau and race against yourself.
Just stick to existing mods. Photoshop requires an add-on to be able to process DDS files.
Gimp doesn´t need a special addon and its free.
Sure, this is a very simplified "instruction" for painting the vehicles, but that's how it works. There is nothing complicated or requires knowledge of paint and sewing needles.
The worst that can happen is that the paint job doesn't appear in AMS2.
Backup copies are essential in cases like modding.
Of course it helps if you have some prior knowledge, no question.
Editing the XML files is also anything but complicated.
Look at the original AMS2 XML files with Notepad.
It describes what each entry does, when and where. That's all.
This is how I taught myself modding and created my own touring cars.
For formula cars, I change the name of the driver on the vehicle and add a McClure company sticker. As a pay driver, I can do that.
I know that I'm sitting in the vehicle and so no one can see my paint job because I don't distribute it, but I could see it if I watched replays of myself. That's enough for me.
Plus, it's fun.

If the mod gets an update, your creation will of course be gone. That's why I recommend giving your creation a name that is unique. That way, you can quickly find, copy and rename your paint job after updating the mod. Do the same with the preview image.
Only here you have to isolate your vehicle from the background.
It's not rocket science either.
Always stick to what you already have.
The wheel has already been invented, so why invent a new one.
Alternatively, you can of course watch YT videos where the creator spends at least half an hour talking about what a great guy he is and how awesome his simrig would be for AMS2 before getting to the main point. But even there, they keep drifting off into waffle land.

I prefer the "I look at what's available, mix various things together and draw my conclusions from that" version.

Thank you much appriciated
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Date Posted: Jan 18 @ 3:05pm
Posts: 3