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With a Custom FFB file it feels nice.
But, there's something just nit quite right with it. For me, the camera from inside the cockpit just isn't right. I've tried all the options, researched every slider, tried various people's settings and I still get a disconnected sensation that I just don't get from R3E, rF2, ACC, iRacing etc.
I know there are a lot of very pro AMS2 people around, which is fine, I have the season pass, and I always check up on and dive in and out of AMS2 every now and again. But ATM it's not on my priority list
Give the custom FFB files a try, WAAAAY better than either default profiles.
Rieza forums has Karstens silver raw and racedepartment has 3 for various wheels.
I have simucube pro dd.. i have try all those files makes ams 2 better but ams1 is still better ffb for me
also the most important for me the physics are so much better in ams 1
REGARDS
That is why it is my number 1 SIM
Controller players do not have relevant opinions about physics and "car feeling". You are mostly comparing the controller implementation between games.
But I can compare inputs too.
Again barking up the wrong tree chasing imaginary squirrels, making blanket statements based on a misguided belief that everybody is as much of an idiot as you appear to be.
If you SERIOUSLY believe the drivel coming out of your mouth, there's nothing anyone can say to burst your bubble pal.
The simple facts are that NO game physics has got it right, why else are there "Exploits" like the camber, toe in and tyre pressure ones found in the sims that are top of the "fan tree".
Why else are they making physics changes 2-3 years or more after launch?
ACC has reports of negative toe exploits.
RF2 had tyre pressure and camber exploits.
RRRE just had a massive physics update iirc.
AMS2 has had constant physics updates, just like the rest.
We all have our favourites but none of them are perfect, we work with what we're given and either enjoy this game or that one based on those preferences.
No wheel user I know would go back to a controller because of the almost total lack of information you get from a controller.
And no, NONE of us believe FFB IS physics, what FFB does is give us the ability to CONNECT with the games physics.
Allowing us to feel what the car is doing at all times whilst supplying more precise control at the very edge of grip, WITHOUT all the guesswork.
This helps massively with handling diagnosis and tuning too.
Tell me... Where do you get your information regarding weight transfer?
Tyre scrub?
Levels of grip?
Whether the car is bottoming out?
From a rumble motor and guesswork based on what's happening on screen.
Wheel users can feel it in realtime plus we get warnings of any issues BEFORE they happen because we're constantly getting physics information through sound touch and sight.
Little known facts:
Humans typically have a 140-160ms reaction time to sound.
Touch reaction time is around 155ms.
Visual reaction time is typically 180-200ms.
On top of this a controller does an awful lot of the work for you, drive over a kerb and let go of the stick and you'll get a rumble, and 90% of the time no problems.
Do the same with a wheel and you'll get the steering thrown out of alignment and be spat into the kitty litter 99% of the time.
Knowing all of the above is precisely WHY any player who's on controller, KB or whatever else they play on and can set blisteringly fast times and race with the best out there will ALWAYS have my utmost respect.
One of my oldest online friends was a drifting GOD on keyboard and a pretty fast racer too. https://youtu.be/QT6z2A9AJas
In BF3 the guy was a mass murderer because of his skills with Mouse and KB. He's like the "The Colonel" on Battlefield Friends..
Me? I'm dead in seconds on the ground lol. My KB skills are garbage, controller skills probably above average.
Only on a wheel am I able to get the levels of skill and control to make the top pages on the time trial boards.
Be consistent enough to be within 0.4 seconds of my fastest lap for 6 laps in a row out of 8, https://steamuserimages-a.akamaihd.net/ugc/1863932264631841855/5C4732C8E1726BBE42C1D6165F5DB1D5F9E52A3F/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Or win the number of races I have.
FFB is not physics, but it's a one-dimensional resultant force of the true physical forces on the steering rack so at least provides some information. Gamepad controls on the other hand are just a totally artificial input scheme with non-physical filtering (especially in AMS2) so any assessment of "physics" through gamepad controls is totally false.