Automobilista 2

Automobilista 2

blue Jun 16, 2022 @ 9:44pm
AMS 2 FFB AND PHYSICS
If only ams2 had ams1 physics and ffb
it would be the BEST ever sim
just my thoughts after driving ams1 today
regards to all
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Showing 1-15 of 84 comments
driv3zAr0und Jun 16, 2022 @ 11:24pm 
Yeah, a bit torn on AMS2.

With a Custom FFB file it feels nice.

But, there's something just nit quite right with it. For me, the camera from inside the cockpit just isn't right. I've tried all the options, researched every slider, tried various people's settings and I still get a disconnected sensation that I just don't get from R3E, rF2, ACC, iRacing etc.

I know there are a lot of very pro AMS2 people around, which is fine, I have the season pass, and I always check up on and dive in and out of AMS2 every now and again. But ATM it's not on my priority list
turtleCZ Jun 17, 2022 @ 2:03am 
Yeah, that's my problem, ASM1 is so good. I thought AMS2 could be similar but hardly on ME.
[SRS13]Rastus(TTT) Jun 17, 2022 @ 11:38am 
Originally posted by blue:
If only ams2 had ams1 physics and ffb
it would be the BEST ever sim
just my thoughts after driving ams1 today
regards to all

Give the custom FFB files a try, WAAAAY better than either default profiles.
Rieza forums has Karstens silver raw and racedepartment has 3 for various wheels.
rallysmo Jun 17, 2022 @ 1:07pm 
now alot of cars feel connect to the wheel, also the mod ffb help alot, and ams1 its ok cant compare with rf2 ffb for me one of the best
blue Jun 17, 2022 @ 6:08pm 
Originally posted by SRS13Rastus(TTT):
Originally posted by blue:
If only ams2 had ams1 physics and ffb
it would be the BEST ever sim
just my thoughts after driving ams1 today
regards to all

Give the custom FFB files a try, WAAAAY better than either default profiles.
Rieza forums has Karstens silver raw and racedepartment has 3 for various wheels.
Hi Rastus
I have simucube pro dd.. i have try all those files makes ams 2 better but ams1 is still better ffb for me
also the most important for me the physics are so much better in ams 1
REGARDS
blue Jun 17, 2022 @ 6:12pm 
Originally posted by rallysmo:
now alot of cars feel connect to the wheel, also the mod ffb help alot, and ams1 its ok cant compare with rf2 ffb for me one of the best
Agree rf2 great ffb
R.J MacReady Jun 17, 2022 @ 10:30pm 
Originally posted by turtleCZ:
Yeah, that's my problem, ASM1 is so good. I thought AMS2 could be similar but hardly on ME.
How do you feel the physics and FFB when you don't even drive with a wheel? Aren't you an exclusive controller user? Educate me please.
Last edited by R.J MacReady; Jun 19, 2022 @ 10:07am
EF_Neo1st Jun 17, 2022 @ 11:31pm 
I much prefer AMS2 physics and FFB, 2h at AMS1, never looked back.
EF_Neo1st Jun 17, 2022 @ 11:34pm 
Btw, if you dont want the weight transfer and wheel locking under braking feelings, use the default FFB and custom the values from there, or use a custom FFB file, the physics in AMS2 are outstanding so is the FFB, even tho some cars may still range from not good to bad, it is cars that are wrong not the physics.
Saxohare Jun 18, 2022 @ 1:54am 
I love the physics and ffb of AMS2 a lot
That is why it is my number 1 SIM
turtleCZ Jun 18, 2022 @ 2:44am 
Originally posted by R.J MacReady:
Originally posted by turtleCZ:
Yeah, that's my problem, ASM1 is so good. I thought AMS2 could be similar but hardly on ME.
How to you feel the physics and FFB when you don't even drive with a wheel? Aren't you an exclusive controller user? Educate me please.
Sure I am. I don't care about FFB at all. I care about physics and overall car feeling.
azaris Jun 19, 2022 @ 3:19am 
Originally posted by turtleCZ:
Originally posted by R.J MacReady:
How to you feel the physics and FFB when you don't even drive with a wheel? Aren't you an exclusive controller user? Educate me please.
Sure I am. I don't care about FFB at all. I care about physics and overall car feeling.

Controller players do not have relevant opinions about physics and "car feeling". You are mostly comparing the controller implementation between games.
turtleCZ Jun 19, 2022 @ 5:02am 
Originally posted by azaris:
Originally posted by turtleCZ:
Sure I am. I don't care about FFB at all. I care about physics and overall car feeling.

Controller players do not have relevant opinions about physics and "car feeling". You are mostly comparing the controller implementation between games.
LOL, I understand physics much better than FFB guys because they think FFB is physics.

But I can compare inputs too.
[SRS13]Rastus(TTT) Jun 19, 2022 @ 8:38am 
Originally posted by turtleCZ:
Originally posted by azaris:

Controller players do not have relevant opinions about physics and "car feeling". You are mostly comparing the controller implementation between games.
LOL, I understand physics much better than FFB guys because they think FFB is physics.

But I can compare inputs too.

Again barking up the wrong tree chasing imaginary squirrels, making blanket statements based on a misguided belief that everybody is as much of an idiot as you appear to be.

If you SERIOUSLY believe the drivel coming out of your mouth, there's nothing anyone can say to burst your bubble pal.

The simple facts are that NO game physics has got it right, why else are there "Exploits" like the camber, toe in and tyre pressure ones found in the sims that are top of the "fan tree".

Why else are they making physics changes 2-3 years or more after launch?
ACC has reports of negative toe exploits.
RF2 had tyre pressure and camber exploits.
RRRE just had a massive physics update iirc.
AMS2 has had constant physics updates, just like the rest.

We all have our favourites but none of them are perfect, we work with what we're given and either enjoy this game or that one based on those preferences.

No wheel user I know would go back to a controller because of the almost total lack of information you get from a controller.
And no, NONE of us believe FFB IS physics, what FFB does is give us the ability to CONNECT with the games physics.
Allowing us to feel what the car is doing at all times whilst supplying more precise control at the very edge of grip, WITHOUT all the guesswork.
This helps massively with handling diagnosis and tuning too.

Tell me... Where do you get your information regarding weight transfer?
Tyre scrub?
Levels of grip?
Whether the car is bottoming out?
From a rumble motor and guesswork based on what's happening on screen.

Wheel users can feel it in realtime plus we get warnings of any issues BEFORE they happen because we're constantly getting physics information through sound touch and sight.
Little known facts:
Humans typically have a 140-160ms reaction time to sound.
Touch reaction time is around 155ms.
Visual reaction time is typically 180-200ms.

On top of this a controller does an awful lot of the work for you, drive over a kerb and let go of the stick and you'll get a rumble, and 90% of the time no problems.
Do the same with a wheel and you'll get the steering thrown out of alignment and be spat into the kitty litter 99% of the time.

Knowing all of the above is precisely WHY any player who's on controller, KB or whatever else they play on and can set blisteringly fast times and race with the best out there will ALWAYS have my utmost respect.

One of my oldest online friends was a drifting GOD on keyboard and a pretty fast racer too. https://youtu.be/QT6z2A9AJas
In BF3 the guy was a mass murderer because of his skills with Mouse and KB. He's like the "The Colonel" on Battlefield Friends..
Me? I'm dead in seconds on the ground lol. My KB skills are garbage, controller skills probably above average.
Only on a wheel am I able to get the levels of skill and control to make the top pages on the time trial boards.
Be consistent enough to be within 0.4 seconds of my fastest lap for 6 laps in a row out of 8, https://steamuserimages-a.akamaihd.net/ugc/1863932264631841855/5C4732C8E1726BBE42C1D6165F5DB1D5F9E52A3F/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Or win the number of races I have.
azaris Jun 19, 2022 @ 8:38am 
Originally posted by turtleCZ:
Originally posted by azaris:

Controller players do not have relevant opinions about physics and "car feeling". You are mostly comparing the controller implementation between games.
LOL, I understand physics much better than FFB guys because they think FFB is physics.

But I can compare inputs too.

FFB is not physics, but it's a one-dimensional resultant force of the true physical forces on the steering rack so at least provides some information. Gamepad controls on the other hand are just a totally artificial input scheme with non-physical filtering (especially in AMS2) so any assessment of "physics" through gamepad controls is totally false.
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Date Posted: Jun 16, 2022 @ 9:44pm
Posts: 84