Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the train behavior isnt in ams2 but sure in acc, in ams 2 the 3 top cars has a triangle defense position, in ac, acc only the first car defend the top position.
Otherwise I pretty much agree with your observations - if you come from AC or ACC you'd probably think you're in offline heaven, but in comparison to other titles on the market, AMS2 is competent, but rarely thrilling when it comes to the race. AI mistakes have never really worked except when they rolled out the Hi Tech update, but those behaviours were rolled back.
I don't think they are anywhere near as bad re nose to bumper as they once were, but equally they don't really race you, the don't defend in any meaningful way, they are not aggressive on the brakes, nor in corners, they don't consider corner exit, -they don't do risk reward, nor suffer from it's consequences. You can basically bully them at your will, and that does lead to a competent, yet essentially asinine experience.
Work in progress mind. like you hope they have a proper look at the AI, not just endless tweaks, because offline racing, and the ease of how many exciting parameters you can add is probably the games USP. Making that a compelling experience with dynamic racing would seem like a obvious home run. It's difficult stuff to achieve no doubt, but keep asking for something better than just OK.
No, I didn't want to turn on full course yellows as for me yellow flags should only come out on the part of the track where the accident has happened and your clear once you've driven past. I don't want to be prevented from overtaking someone if i'm on the other side of the track to where an accident has happened.
Even more funny, its happening more often in SIngleclass Races then Multiclass. I expected way more in Multiclass. WIth Cars lapping each other etc. but nop
hmm now i am curious, may have to try it for a month. I have tried it a while ago but only did some dirt content with the pro trucks and at the time they did not have AI yet.
I'd say it's definately worth a month to at least take a look, I'm sure you'll have a lot of fun with it. I've over £300 of content so my experience may differ, but they added some extra free tracks in the last update so I think they'd be enough to go at. I tend to have one year on, one year off with iracing and always sign up black friday for the discount - that works for me.
Couple of quick tips if you do give it a go. I'd probably treat myself to one decent car to race as the free content isn't very compelling vehicle wise, so maybe a GT3 (those are rain ready so probably the best value proposition), the dallara F3 or the IR-18 Indycar would be my tips.
You then need a trading paints account, all free - but there you search AI ready paint sets and you simply download a field of drivers and skins. Dead easy then to set up a championship of anything you want, and the system does all the points and standings, and you can tinker with the AI to your hearts content. You can also set a field spread, so unlike AMS2 and others where you set strength to 100, in iracing you can go 55-80, which gives you more flexible options.
Finally, you only have to own the car you are going to race in an AI race - so you could get one GT3 for example, then download the other cars and add them to your field. I think you can also run multiclass that way.
best of luck
https://www.youtube.com/watch?v=iTiGwbdsu8s
the races against AI are indeed better but they still have all the classic AI issues in that they are still pretty stupid, they are artificially faster down the straights the higher you set them & in any traction zone they have a pretty big advantage while being sitting ducks wherever aero is needed.
Thanks for the tips. I was going to ask you about that.