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You will likely still need to tweak for you.
https://steamcommunity.com/app/1066890/discussions/0/4030221003342681370/
Can't hurt to check it out and see how it feels.
You can get some better grip lowering the radiator opening in car tune settings,
The steering lock is another tune setting I tweaked that helped.
I think its a mix of both controller settings and car tune.
I wouldn't put the controller damping to an extreme setting like the 0 you tried. I would keep that one more in the middle. I like mine at 50.
Still, you need to test and see.
I like the game a lot too.
Yeah, graphics aren't on par with current gen like GT7 but still great.
GT7 has one thing that annoys the crap out of me, it doesn't leave any rubber on tarmac. All tire tracks, on the track, they are all baked in from race start.
So its weird when there is tire smoke and nothing deposited on the track.
Would you recommend to disable Steam input? I use a xbox controller too.
It might not matter but I keep steam input off with xbox controller.
Or I should say that I don't enable xbox controller support.
Just in case some setting in steam is being applied.
GT3 720S and the GTE Corvette.
I like testing on Laguna Seca track.
Also, always lower your fuel to the number of laps you will drive, you don't want the extra weight making your car slower.
Take rF2 as an example. It has superb FFB for wheels. It genuinely feels like driving an actual car. The controller support is damned tricky to dial in, but once it's there, it feels completely intuitive, and certainly good enough to compete with wheel users.
Reiza doesn't even bother with track side haptics for controller users. Silverstone? NO rumble strip haptics. NONE. Spa? a third of the strips, maybe. Roughly speaking 80% to 90% of all tracks have either no haptics, partial haptics, or broken haptics.
That should tell you all you need to know about Reiza's attitude to non-wheel customers.
With 900 hours in AMS2, I'll give you some tips.
Calibrate your pad in Steam first:
- With your controller connected, click on STEAM in the top menu of the Steam app.
- Click on SETTINGS
- Click on CONTROLLER
- Find CONTROLLER & CALIBRATION and click the OPEN button
- Adjust the deadzone to its lowest level WITHOUT causing stick drift
IN AMS2:
First, set the controller settings to default:
STEERING DEADZONE: 7
STEERING SENSITIVITY: 45
SPEED SENSITIVITY: 95
CONTROLLER DAMPENING: 52
Run a couple of practice laps at SPA. If it feels too twitchy, return to the pits (RESTART SESSION in the pause menu), and enter EDIT SETUP. Adjust your STEERING LOCK (firts page, left side), down to 14 (the lowest setting). Try that for a couple of laps. Raise or lower your dead zones for the controller (in AMS2's settings) first of all. You'll probably have to do this for each car though (good job, Reiza). Try dropping SENSITIVITY to 40 too, but generally don't go lower than 35.
If your car is too twitchy at high speeds (Porsche GTE for example), set your speed sensitivity to 100%. In theory this should blunt fast movements at high speeds. It doesn't work very well though.
Keep your dampening at 50% unless you're really struggling. Don't be tempted to push dampening up high, as this will remove what little nuance there is in the controls.
Using a controller, AMS2 drives more like an arcade racer than a sim, and Reiza seems comfortable with that user experience. Using a wheel masks the Madness Engine's simcade roots, but it's much more obvious with a controller. You'll find that you need to work the steering much harder just to keep the car on the road (an issue that NONE of the actual racing sims exhibit). Controller sensitivity seems to change from corner to corner too. Sometimes it all comes together beautifully, then suddenly the car is a twitchy mess. You'll also encounter a weird pendulum effect with a lot of the cars. For example, as you come out of a corner, the car seems to sway back in the opposite direction to the turn just taken. That's part of the game's physics, not a controller issue.
I am out.
Good luck :)
Not sure if anyone noticed, but latest overhyped crap named Motorsport 2023, have same limitation as FM7 - which wont let you turn on bigger angle until you slow down to match other oponents. You cant bypass it with tuning, or settings of controller. In FM7 people said, its for controller users (additional, invisible assist), but for me, hater of invisible assist you cant turn off, this was reason to stop playing.
Now, what i love about Madness engine, is that all Project Cars and now AMS2 offer no limits, just raw inputs. All Assists cant be turned off or on, as you like. This is definetely title i want to handle, as it have biggest potential of all racing games i played.
Car feels very snapy, you have to be very carreful with sterring, but i made fastest lap right now with your advices and no single crash.
That's Exactly the same reason that I started playing too. Theoretically, the controller should be incredible in this game, but it's the exact opposite. You just can't get the controller dialled in correctly. That's either a Madness thing, or a 'Reiza doesn't care' thing. I think it's partly the first reason, but DEFINITELY the second. Back in late 2021, I literally had rows of post-it notes stuck along the bottom of my monitor, each one with a different pad or wheel setup. It made no difference in the end (to the pad-the wheel got there last year). Beware.
Keep your eye on Raceroom. They got bought by a German sports-car parts manufacturer recently. They've been quietly beavering away with access to loads of real-world data that a lot of sim developers can only dream of. They've also had oped-door access to a tyre manufacturer, and that seems to have made a huge difference to their simulation. They're about to drop a MAJOR patch in December that should improve their already excellent handling model.
The single player side of RR is also really great. Huge grids (if you want them), and excellent AI who can provide competitive races. The new Porsche pack, when paired with their gorgeous Nordschleife, is just amazing. There's also a major graphics overhaul coming next year. It's a good bet for the future.