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The lack of easy setup file sharing in this game is unforgivable and a HUGE setback in my opinion. In NR2003, it is so easy ... copy pasta in a folder .... I have HUNDREDS of setups for each tracks and love to just experiment with them from time to time.
Allowing easy copy pasta setup capabilities would open this game up so much. I'm gonna be honest, I don't have time or energy to figure out the optimal setups for each car on each track for each condition for each time of day AND THEN .. figure out the correct AI setting once I zone it in.
If I could just copy pasta setups and try them out, it would make this game much more enticing and enjoyable, although it still wouldn't override the horrendous AI. But I would definitely play it much more. I just don't want to spend this much time with setups when I get in a race and get divebombed over and over and run into on the side on the straights at Daytona road. It's not that I'm lazy ... It's just not COST effective for me. NR2003, i put that time in, because it was WORTH it.
I baffles me how the developers wouldn't see how big of a plus this would be to their product. This would cater to the casuals without ANY negative effects to the sims. Everybody would be happy.
Another point to be made is that the ME encrypts the setup files so they'd need to learn how to change the core file system to generate usable and shareable files since they're already saved in your documents.
you are welcome! : )
One game that does amaze me is F1 2022. Just yesterday I spent ages on the same tyres and when I came in they were really visibly worn. I thought that was an amazing detail. Same as if you hit a car you see some great damage on the side panels etc.
This is present to lesser degree in AMS2 where the cars gradually get dirty over a race. I love seeing that. Just wish the worn tyres were depicted and more damage variations were in the game. And more mechanical failures.
I agree that the main thing that needs working on in AMS2 is the AI. Whereas AMS2 is getting better every month though it could be a heck of a lot better than it is in terms of AI attacking and defending. I love the way the AI can make mistakes in AMS2 though.
Love seeing little details in games.
I think you hit some really greats points about this game and others and a very well thought post with out being to fan boyish* and explaining your reasons about the Pro's & Cons's.
I do find the menu navigation a little tiring when you save a setup, it should automatically load you back into the pits ready to hit the drive button. I find 3 clicks to get back is a big thing in VR because i have to keep looking left and right and make sure i click the right thing lol. If you accidently not save the setup, it will add the * to the setup and trying to delete that will crash the game every single time.
All in all, yes this game does have some issues but its also a work in progress and will be for some time to come, this has been mentioned a few times by the Devs.
Makes a change from the usual "AMS 2 is garbage because it doesn't play like XXX game.." we tend to see.
Regarding the AI though (and this is just a personal observation), at lower levels they do indeed tend to "follow the train".
If you're beating them hands down (say 2-3 seconds per lap) then increase the difficulty and more importantly the aggression, this SEEMS to make them fight more for positions plus also reduces the instances of sudden twitching from side to side for no apparent reason.
Glad to see that, despite you're list of cons, you still appreciate the work Reiza have done and what they HAVE done well, as opposed to ranting about a single flaw/issue as being a complete game breaker. Instead, adding constructive ideas for future progress.
@Shurikan is absolutely correct in saying AMS 2 team is small, they currently list just 24 staff and a revenue of $4,600,000. Hell the programmer responsible for the Formula Reiza Gen 2 cars was working in a warzone (Ukraine). Until Reiza stepped in and paid for their relocation to Brazil along with a counterpart from Russia.
Reiza don'e actually HAVE an office as they mostly work from home.
Compared to others this is SERIOUSLY small fry...
e.g. SMS with 163 staff and $39.6M or Codemasters with 497 staff and $1581M.
SMS created the game engine used in AMS2 and their last effort PC3 "all the sim you'll need" (Ian Bell CEO of SMS) which turned out to be an arcade S**tshow so bad it was the worst player reviewed game in SMS/Codemasters history (until SMS released Fast and Furious Crossroads).
Both companies have ruined their reputation to the point SMS sold out to Codemasters who less than 2 years later sold out to EA (the worst out there for p**s poor support) for the grossly high sum of $1.2 BILLION. Now even EA is looking to sell themselves with discussions apparently being held with Disney, Comcast/NBC Universal, Apple and even Amazon, so far they've all said NOPE! Which is no surprise given EA's attitude to THEIR customers.
So yeah, this just makes what they've achieved so far utterly ASTONISHING, especially with other devs abandoning their products in favour of the bi-annual cash grab whilst refusing to fix glaringly bad issues with their current efforts...
CONS: Inconsistencies that it could be nearly classed as Early Access. oooh. a bit harsh.
Honestly, I think this game is worth spending some time on. The Madness Engine in regards to physics and ffb is probably a giant monster to wrestle down or Reiza just doesn't have enough devs to work it.
Oh and perhaps provided more setups in the game to choose from rather than just the default one, and provided better pitstops.