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Right, i see.
But the physics are realistisc? car performance?
And, tracks, all f1 tracks? its possible to have it?
No.
Physics is always subjective unless a F1 driver played and said how they are. Having said that the TT this week is for spa in the current gen F1 cars and the best time is 5.5 seconds quicker than Verstappen this weekend! Bear in mind Perez in P3 was nearly a second off that time, IMO it shows the physics are way off. I don't believe even the F1 games are that bad.
The only way to get a good F1 experience like you describe is playing the F1 game. I personally don't think the handling is that bad this year for a non sim game. The career is second to none when it comes to racing games. Whether its realistic or not I personally find AMS2 to forgiving even compared to the F1 games.
- track conditions
- tyre types and conditions
- weather conditions
- real drivers have that weekend and whatever conditions to adapt and do their best
- simracers have tens, hundreds, maybe even thousands of hours under the exact same optimal conditions
- no simator is perfect to real life, neither the multimillion dollar F1 teams simulator with super computers and always updated with real data and drivers inputs, so expecting perfection from a home computer sim from a dev that have the backbone of data to back up the simulation is ludicrous.
GT3 cars are a lot slower than F1 cars (30-40 seconds) yet the times aren't that far off in ACC. I think most tracks are 2-4 seconds depending on the track. Lets take Spa as the example. Isn't the lap record a 2.18 in quali? (not hotlap) the times are about 2 seconds quicker with the alien drivers. The time in AMS2 is 6 seconds quicker than Sainz in P2. The F1 car is 33 second quicker around Spa so its not even close. 6 seconds quicker is huge in any category but F1 its even bigger.
Can make all the excuses you like about perfect this and that but a 1.38 around Spa is crazy fast no matter how perfect the conditions are. I am well aware there all games and none are 100% accurate but you wont convince me AMS2 comes close to reality with such margins around the tracks.
I said physics discussions are always going to be just opinion ( unless a F1 driver plays AMS2 and says otherwise) but for me AMS2 still doesn't feel right IMO. There are so many instances where I think the car should of spun etc but most seem to sort themselves out even when doing stupid things with the car. Not saying its impossible to spin but I have always felt like there is some assist to help you catch the cars.
The OP asked does AMS2 have good F1 car physics and IMO it doesn't even come close. Many will disagree and the best part, none of us will ever truly know for ourselves. If someone likes the F1 cars in AMS2 that's great but if you want what he was asking the F1 game is the only good game for all those things. The FFB is terrible and the handling questionable but for me its no worse than AMS2. I enjoy some cars in AMS2 but have never found the formula cars that good.
And as you mentioned (also as I also mentioned but on other topics) unless you (you, me, anyone else) is a professional driver that driven the real life counterpart and to its limits, physics will be subjective.
On another regard, the AMS2 "F1" car is not exactly the F1 car from any year but a "close approximation" for obvious reasons (license, or else it would be named after its real life counterpart, so it can not be "exactly" the same car in any way and differences produce different results).
Also, now again in regard to ACC, ACC have the license of the official Blancpain/SRO cars and still not "really perfect" for that matter, being way off sometimes on the best lap times (again, I used just as a benchmark reference for the reason I mentioned, not because someone else mentioned here)..
There are many real drivers that play sims and Max Verstappen is a firm believer that what is learned in sims can indeed translate to real world driving. His dad always says if he isn't at a F1 weekend he is on his sim
The only person that can decide if AMS2 formula cars feel right to the OP is the OP. For everything he was asking for the F1 game is the only option sadly. For me the racing is good and the career is done well (same every year but still good) the formula cars in AMS2 doesn't feel like the animal I imagine a F1 car to be like. For that reason I don't see AMS2 a better option for F1 gameplay.
About Verstappen using iracing, it was also mentioned by multiple professional drivers the cars have a lot of play at the limits but iracing portray none of that (most obvious reason I can think of is dated physics starting by the tyre model).
If the car is feeling too easy to drive but still far from the best times, I would say it is needed to push harder (and better). Cars under the limits "usually" are not the beast we think they are by just watching on tv/youtube but also some cars are actually harder to deal with than we think of and it is professional drivers that make it look like a cake walk even on the limits.
Another thing is, not even all F1 cars are the same (some are easier to drive, so drivers push it even harder, while some are crap to drive and drivers have to drive to survive inside the track while trying their best to be as fast as they can trying to compete against better cars, what may include using less aero and some other risky setup changes to still be slower anyway) so that is also this.
Max said sims are a good trainer but he believes 99% of the players would not be as quick in real cars. The inputs may be similar but playing a game and real life is a different thing. Doesn't mean we couldn't drive the things but most would be far off what they do at home. As far as I know all the drivers say no sim does F1 cars justice. I believe he also said it doesn't matter what we play and how different they are to real life. Your still having to find the best way to drive the things fast. Can find the interview if want?
When did I say the F1 games are realistic? All the real drivers were laughing at F1 2020 physics and questioning why the car lacked grip on power. I pretty much said as much from my post with my opinion (questionable handling). Why do you believe AMS2 is any better though? Because its labelled a sim? The cars are further away (time) in AMS2 than the F1 game so how much closer do you believe AMS2 is? Say what you want about times not mattering because conditions but IMO they do. How can't they?
Say what you want, but AMS2 ones not only are in sim condition, as much as what would be in any pther sim, as it also is not a licensed version either (meaning it is something else by the whole definition, close to something it resembles but still not meant to be exactly the same).
I could have used other sims as comparison too (including for laptimes alone).
I could also use other cars as reference at AMS2 (kart anc Fusca that I can confirm, stock cars that were already previously confirmed and Copa Trucks that were confirmed by truck driver that I know of) to consider it simulate at least close, even more considering all the physics tweaks that happened (even tho the Fusca I still think Reiza had it nailed almost to perfection at beginning of last year but then Reiza screwed it but returned to very close again).
But yes, in the end it is believe what you want.
For what the OP was asking in post #3, AMS2 is not a good choice IMO. I personally don't like the Formula car but only he can decide if he does. I personally think the F1 game is a better choice to race F1 cars and have that experience he was asking for. I don't believe either are close to reality but look for fun in games more than my perception of reality. If the F1 games had decent FFB it would make it a much better game. AMS2 offers nothing more than a generic car that's based on ?? to just drive. That is the reason I believe F1 is the better game for a F1 experience. OP might prefer the driving in this and think that's enough.
Again I'm not sure what your point is? Are you really comparing simulating low HP cars with little to no downforce to a F1 car?
So basically what I said in my OP? Physics are opinion based only.