Automobilista 2

Automobilista 2

Pimax 8KX best resolution RTX3090
I spend hour after hour playing with the settings to get the best graphics in VR and finally think I got it right. So I thought I like to share. You must change FOV to 120 from 150 to get the best most crisp picture quality. It is a dramatic increase in visual fidelity by just reducing 30 more degrees...almost like going from 1080p to 4k quality. I get constant 90fps in sunny weather and 85-90 in light rain. I set Pitool rendering to 2.0, Pitool smooth motion off, SteamVR to 20% and Steam Application multiplier rendering to 65%. In-game settings, I set Texture to high, anisotropic 16x, msaa high, reflection low, environment map Medium, car detail Ultra, track Detail high, pit crew player only, shadow detail low, enhanced mirror no, motion Blur off, rendering frame 1, detailed grass low, particles level and density low. Also, on graphicsconfigopenvrdx11, set sharpening strength to 3.0.

By doing this, I get amazing clarity, even those ugly shadows don't seem to bother me. If everything stay the same and I increase FOV to 150, the frame rate drops dramatically something like 61fps which is unacceptable. I rather reduce the FOV to 120 degrees (which isn't bad) to get the graphics fidelity I'm looking for than trying struggling to get it at 150 degrees FOV.
最近の変更はREPresenhが行いました; 2022年2月8日 8時22分
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1-15 / 38 のコメントを表示
REPresenh の投稿を引用:
I spend hour after hour playing with the settings to get the best graphics in VR and finally think I got it right. So I thought I like to share. You must change FOV to 120 from 150 to get the best most crisp picture quality. It is a dramatic increase in visual fidelity by just reducing 30 more degrees...almost like going from 1080p to 4k quality. I get constant 90fps in sunny weather and 85-90 in light rain. I set Pitool rendering to 2.0, Pitool smooth motion off, SteamVR to 20% and Steam Application multiplier rendering to 65%. In-game settings, I set Texture to high, anisotropic 16x, msaa high, reflection low, environment map Medium, car detail Ultra, track Detail high, pit crew player only, shadow detail low, enhanced mirror no, motion Blur off, rendering frame 1, detailed grass low, particles level and density low. Also, on graphicsconfigopenvrdx11, set sharpening strength to 3.0.

By doing this, I get amazing clarity, even those ugly shadows don't seem to bother me. If everything stay the same and I increase FOV to 150, the frame rate drops dramatically something like 61fps which is unacceptable. I rather reduce the FOV to 120 degrees (which isn't bad) to get the graphics fidelity I'm looking for than trying struggling to get it at 150 degrees FOV.

My rig is an i9-9900k clocked at 5.0Ghz , Asus Strix 2080ti, 32gb 3600 mhz ram Pimax 8KX and I've been all through all the possible combinations I can think of with several unclaimable hours that should have resulted in game play hours. BUT, I did discover one thing just three days ago and I've been at this since the game released in EA, so I've been through it all only to have to go through it all again because of a game or driver update etc . . . What I learned in my case at least, is that if you just set Pitool render quality to 0.5, basically it's lowest setting, from the default 1.0 and FOV set to small (120 degrees), as mentioned by REPresenh, then you can pretty much max out all your in game video settings, w/e MSAA or Post AA and shadows, set to 4x and low, respectfully with my current configuration, and use Steam VR super sampling, in abundance (currently I'm running 240%) and have a nearly crystal clear and beautiful screen holding a solid 75 fps. Not only that. IMO Pitool 2.0 rendering is just to thick and muddy looking in this game and I feel that cutting it back and bringing the Steam VR setting as high as you can get it gives an overall better performance and image quality. I also agree with setting the game file "graphicsconfigopenvrdx11" mentioned above with sharpness set to 3.0 as mentioned but also set clamping to 1.0. After all this, the important thing to remember is, depending on your track and car combo, these results most probably will vary. So Start adjusting with your favorite combo and go from there.

I would be interested in hearing others thoughts and findings from other Pimax users or any VR user and their respectful configuration and results.
To keep it simple just list your:
Current rig configuration
Pitool Setting
Steam VR setting
MSAA or POST AA
Shadows

As these appear to be the performance heavy hitters in this game.

DISCLAIMER: This is not a recommended settings post but more-so I'm agreeing with Represenh on How difficult this game is to setup and dial in, in VR. This game (AMS2) and basically all madness engine games I've tried, PC Cars 2 as well, Does not like Pitool for some reason and forces you to use one or the other (Pitool or Steam VR) to it's max potential but not both at the same. I run these settings above only with the madness engine and the results I achieved are limited to my current setup. Basically, your mileage may vary.

Note: Pitool is in use with minimum of 1.0 or higher in every other game or sim that I play.
Quinnman88 の投稿を引用:
REPresenh の投稿を引用:
I spend hour after hour playing with the settings to get the best graphics in VR and finally think I got it right. So I thought I like to share. You must change FOV to 120 from 150 to get the best most crisp picture quality. It is a dramatic increase in visual fidelity by just reducing 30 more degrees...almost like going from 1080p to 4k quality. I get constant 90fps in sunny weather and 85-90 in light rain. I set Pitool rendering to 2.0, Pitool smooth motion off, SteamVR to 20% and Steam Application multiplier rendering to 65%. In-game settings, I set Texture to high, anisotropic 16x, msaa high, reflection low, environment map Medium, car detail Ultra, track Detail high, pit crew player only, shadow detail low, enhanced mirror no, motion Blur off, rendering frame 1, detailed grass low, particles level and density low. Also, on graphicsconfigopenvrdx11, set sharpening strength to 3.0.

By doing this, I get amazing clarity, even those ugly shadows don't seem to bother me. If everything stay the same and I increase FOV to 150, the frame rate drops dramatically something like 61fps which is unacceptable. I rather reduce the FOV to 120 degrees (which isn't bad) to get the graphics fidelity I'm looking for than trying struggling to get it at 150 degrees FOV.

My rig is an i9-9900k clocked at 5.0Ghz , Asus Strix 2080ti, 32gb 3600 mhz ram Pimax 8KX and I've been all through all the possible combinations I can think of with several unclaimable hours that should have resulted in game play hours. BUT, I did discover one thing just three days ago and I've been at this since the game released in EA, so I've been through it all only to have to go through it all again because of a game or driver update etc . . . What I learned in my case at least, is that if you just set Pitool render quality to 0.5, basically it's lowest setting, from the default 1.0 and FOV set to small (120 degrees), as mentioned by REPresenh, then you can pretty much max out all your in game video settings, w/e MSAA or Post AA and shadows, set to 4x and low, respectfully with my current configuration, and use Steam VR super sampling, in abundance (currently I'm running 240%) and have a nearly crystal clear and beautiful screen holding a solid 75 fps. Not only that. IMO Pitool 2.0 rendering is just to thick and muddy looking in this game and I feel that cutting it back and bringing the Steam VR setting as high as you can get it gives an overall better performance and image quality. I also agree with setting the game file "graphicsconfigopenvrdx11" mentioned above with sharpness set to 3.0 as mentioned but also set clamping to 1.0. After all this, the important thing to remember is, depending on your track and car combo, these results most probably will vary. So Start adjusting with your favorite combo and go from there.

I would be interested in hearing others thoughts and findings from other Pimax users or any VR user and their respectful configuration and results.
To keep it simple just list your:
Current rig configuration
Pitool Setting
Steam VR setting
MSAA or POST AA
Shadows

As these appear to be the performance heavy hitters in this game.

DISCLAIMER: This is not a recommended settings post but more-so I'm agreeing with Represenh on How difficult this game is to setup and dial in, in VR. This game (AMS2) and basically all madness engine games I've tried, PC Cars 2 as well, Does not like Pitool for some reason and forces you to use one or the other (Pitool or Steam VR) to it's max potential but not both at the same. I run these settings above only with the madness engine and the results I achieved are limited to my current setup. Basically, your mileage may vary.

Note: Pitool is in use with minimum of 1.0 or higher in every other game or sim that I play.
Yes, I forgot to mention...I did set clamp to 1.0. Also, I did play around by setting Pitool rendering to .5 and crank up the SteamVR and found there is no performance difference if I lower the number in Pitool and higher in SteamVR or higher in Pitool and lower in SteamVR. I tested it under FOV 150, but I'm sure with FOV 120, there will be significant gain in performance regardless which method you used as mentioned above. Monza track with (no chicane) is one of the tracks not very optimized and I tested on that track. The most optimized track is the oval of Interlagos, I can max out 31 cars or so @90fps.
最近の変更はREPresenhが行いました; 2022年2月9日 8時10分
What are your pc specs?
i9-10850k 5.2GHz
64bits of RAM
EVGA RTX3090 Ultra
最近の変更はREPresenhが行いました; 2022年2月9日 17時58分
Wanna trade? Lol, so we have similar results but on two different resolutions. I really thought the performance would be a lot better than what you are reporting with that 3090 but that 90 fps with those results still yield a good performance tho. Thank you for sharing that info.
REPresenh の投稿を引用:
I spend hour after hour playing with the settings to get the best graphics in VR and finally think I got it right. So I thought I like to share. You must change FOV to 120 from 150 to get the best most crisp picture quality. It is a dramatic increase in visual fidelity by just reducing 30 more degrees...almost like going from 1080p to 4k quality. I get constant 90fps in sunny weather and 85-90 in light rain. I set Pitool rendering to 2.0, Pitool smooth motion off, SteamVR to 20% and Steam Application multiplier rendering to 65%. In-game settings, I set Texture to high, anisotropic 16x, msaa high, reflection low, environment map Medium, car detail Ultra, track Detail high, pit crew player only, shadow detail low, enhanced mirror no, motion Blur off, rendering frame 1, detailed grass low, particles level and density low. Also, on graphicsconfigopenvrdx11, set sharpening strength to 3.0.

By doing this, I get amazing clarity, even those ugly shadows don't seem to bother me. If everything stay the same and I increase FOV to 150, the frame rate drops dramatically something like 61fps which is unacceptable. I rather reduce the FOV to 120 degrees (which isn't bad) to get the graphics fidelity I'm looking for than trying struggling to get it at 150 degrees FOV.

Thanks for the tip ! I spend hours and hours adjusting, never satisfied, but never thought about changing the FOV. I guess because I bought the 8KX just because of its wide fov. But 120 works fine and far better results indeed. I noticed that for example 70 fps in 90 hz mode is not at all the same as 70 fps in 75 hz mode. Ok, in theory it is, but not in practice, at least not in my case (3090 RTX, Ryzen 5900X, 32 GB mem). So going to 120 fov and 75 hz gives even more performance. I am spoiled because of my 4K oled screen, so I never was satisfied with VR. Still not possible to reach this visual level in VR with our current technology I think, but yeah the immersion compensates so I am happy with the pimax.

Currently I am on:

FOV 120
Refreshrate 75
Pitool Setting 2.0
Steam VR setting 30 % (can lower to 20)
In game:
MSAA high, Anisotropic: 16x, reflection high, environment map low, car detail Ultra, track Detail full, pit crew all, shadow detail off enhanced mirror no, motion Blur off, rendering frame 4, detailed grass low, particles level and density high
kruithofa の投稿を引用:

Thanks for the tip ! I spend hours and hours adjusting, never satisfied, but never thought about changing the FOV. I guess because I bought the 8KX just because of its wide fov. But 120 works fine and far better results indeed. I noticed that for example 70 fps in 90 hz mode is not at all the same as 70 fps in 75 hz mode. Ok, in theory it is, but not in practice, at least not in my case (3090 RTX, Ryzen 5900X, 32 GB mem). So going to 120 fov and 75 hz gives even more performance. I am spoiled because of my 4K oled screen, so I never was satisfied with VR. Still not possible to reach this visual level in VR with our current technology I think, but yeah the immersion compensates so I am happy with the pimax.

Currently I am on:

FOV 120
Refreshrate 75
Pitool Setting 2.0
Steam VR setting 30 % (can lower to 20)
In game:
MSAA high, Anisotropic: 16x, reflection high, environment map low, car detail Ultra, track Detail full, pit crew all, shadow detail off enhanced mirror no, motion Blur off, rendering frame 4, detailed grass low, particles level and density high

Yeah I never thought about changing the FOV from 150 either. But after spending hours try to get the best visual without sacrificing too much, it's just not possible with 150 FOV without sacrificing. Change to FOV 120 will bump up everything to another notch in visual fidelity. Now, I never try 75hz or 60hz...so if what you said it true, I might give it a try and see how it go.

I noticed you have shadow "off"? Why? Shadows is pretty important to me in VR....it gives you a sense of depth and perception of the object you're looking at. When I turned it off, I didn't like it. Shadow definitely take a big hit in performance along with environment map and grasses.
最近の変更はREPresenhが行いました; 2022年2月11日 15時28分
REPresenh の投稿を引用:
kruithofa の投稿を引用:

Thanks for the tip ! I spend hours and hours adjusting, never satisfied, but never thought about changing the FOV. I guess because I bought the 8KX just because of its wide fov. But 120 works fine and far better results indeed. I noticed that for example 70 fps in 90 hz mode is not at all the same as 70 fps in 75 hz mode. Ok, in theory it is, but not in practice, at least not in my case (3090 RTX, Ryzen 5900X, 32 GB mem). So going to 120 fov and 75 hz gives even more performance. I am spoiled because of my 4K oled screen, so I never was satisfied with VR. Still not possible to reach this visual level in VR with our current technology I think, but yeah the immersion compensates so I am happy with the pimax.

Currently I am on:

FOV 120
Refreshrate 75
Pitool Setting 2.0
Steam VR setting 30 % (can lower to 20)
In game:
MSAA high, Anisotropic: 16x, reflection high, environment map low, car detail Ultra, track Detail full, pit crew all, shadow detail off enhanced mirror no, motion Blur off, rendering frame 4, detailed grass low, particles level and density high

Yeah I never thought about changing the FOV from 150 either. But after spending hours try to get the best visual without sacrificing too much, it's just not possible with 150 FOV without sacrificing. Change to FOV 120 will bump up everything to another notch in visual fidelity. Now, I never try 75hz or 60hz...so if what you said it true, I might give it a try and see how it go.

I noticed you have shadow "off"? Why? Shadows is pretty important to me in VR....it gives you a sense of depth and perception of the object you're looking at. When I turned it off, I didn't like it. Shadow definitely take a big hit in performance along with environment map and grasses.


Yes try 75 and report your findings ! Shadows I have off since they are flickering a bit, especially in the distance, which reminds me all the time I am looking at an electronic screen. I put it off long time ago and never missed it. Also because of the huge impact shadows have on performance of course. Maybe are going to play with it again...
kruithofa の投稿を引用:
Yes try 75 and report your findings ! Shadows I have off since they are flickering a bit, especially in the distance, which reminds me all the time I am looking at an electronic screen. I put it off long time ago and never missed it. Also because of the huge impact shadows have on performance of course. Maybe are going to play with it again...

At 75Hz, it appears to be the same or worst to me. In rain, it dropped the frame rate to 60fps which is unplayable. I think I rather leave it at 90hz since I do not see a performance gain. To be fair, at 90Hz....rain will drop the frame rate to probably 70-75fps. It runs find on sunny and light rain. Until developers spend time optimized some of the tracks like Monza (no chicane), the game will suffer.
最近の変更はREPresenhが行いました; 2022年2月12日 0時08分
REPresenh の投稿を引用:
kruithofa の投稿を引用:
Yes try 75 and report your findings ! Shadows I have off since they are flickering a bit, especially in the distance, which reminds me all the time I am looking at an electronic screen. I put it off long time ago and never missed it. Also because of the huge impact shadows have on performance of course. Maybe are going to play with it again...

At 75Hz, it appears to be the same or worst to me. In rain, it dropped the frame rate to 60fps which is unplayable. I think I rather leave it at 90hz since I do not see a performance gain. To be fair, at 90Hz....rain will drop the frame rate to probably 70-75fps. It runs find on sunny and light rain. Until developers spend time optimized some of the tracks like Monza (no chicane), the game will suffer.

Hm ok, I now got it (75hz) at 20 % steam ss, shadows medium and I can even drive in thunderstorm, not very good but the best experience I have had with the pimax so far in this weather. Also close as many applications as you can, also browsers.
kruithofa の投稿を引用:
REPresenh の投稿を引用:

At 75Hz, it appears to be the same or worst to me. In rain, it dropped the frame rate to 60fps which is unplayable. I think I rather leave it at 90hz since I do not see a performance gain. To be fair, at 90Hz....rain will drop the frame rate to probably 70-75fps. It runs find on sunny and light rain. Until developers spend time optimized some of the tracks like Monza (no chicane), the game will suffer.

Hm ok, I now got it (75hz) at 20 % steam ss, shadows medium and I can even drive in thunderstorm, not very good but the best experience I have had with the pimax so far in this weather. Also close as many applications as you can, also browsers.

Oh no don't get me wrong, I can drive in rain and thunderstorm as well and it's definitely playable (I shouldn't say "unplayable"). If you look to the side as you drive, you can definitely see things a bit stuttering. So I prefer a smooth frame throughout. There's definitely a limit unless I test and turn the resolution down and see how much I can sacrifice. Nobody can drive in rain and thunderstorm in sharp crisp detail graphics unless they have RTX3090 and sacrifice a lot. IMO, I think the only way to resolve this is if the developers optimized the tracks or upgrade the graphics to RTX4090 in the future. OR developers make the game compatible with eye tracking for future headsets such as Pimax 8K12.
最近の変更はREPresenhが行いました; 2022年2月12日 8時23分
REPresenh の投稿を引用:
kruithofa の投稿を引用:

Hm ok, I now got it (75hz) at 20 % steam ss, shadows medium and I can even drive in thunderstorm, not very good but the best experience I have had with the pimax so far in this weather. Also close as many applications as you can, also browsers.

Oh no don't get me wrong, I can drive in rain and thunderstorm as well and it's definitely playable (I shouldn't say "unplayable"). If you look to the side as you drive, you can definitely see things a bit stuttering. So I prefer a smooth frame throughout. There's definitely a limit unless I test and turn the resolution down and see how much I can sacrifice. Nobody can drive in rain and thunderstorm in sharp crisp detail graphics unless they have RTX3090 and sacrifice a lot. IMO, I think the only way to resolve this is if the developers optimized the tracks or upgrade the graphics to RTX4090 in the future. OR developers make the game compatible with eye tracking for future headsets such as Pimax 8K12.


According to the pimax forum the Pitool setting (0,5-2) is prefered over the Steam VR setting (goes to 300 % i think). As you know there is a relation between them. Have you ever tested this in ams2 and if so which one is the prefered setting to max out in your opinion?
kruithofa の投稿を引用:
REPresenh の投稿を引用:

Oh no don't get me wrong, I can drive in rain and thunderstorm as well and it's definitely playable (I shouldn't say "unplayable"). If you look to the side as you drive, you can definitely see things a bit stuttering. So I prefer a smooth frame throughout. There's definitely a limit unless I test and turn the resolution down and see how much I can sacrifice. Nobody can drive in rain and thunderstorm in sharp crisp detail graphics unless they have RTX3090 and sacrifice a lot. IMO, I think the only way to resolve this is if the developers optimized the tracks or upgrade the graphics to RTX4090 in the future. OR developers make the game compatible with eye tracking for future headsets such as Pimax 8K12.


According to the pimax forum the Pitool setting (0,5-2) is prefered over the Steam VR setting (goes to 300 % i think). As you know there is a relation between them. Have you ever tested this in ams2 and if so which one is the prefered setting to max out in your opinion?

I did play with the pitool settings. You're asking question I already commented. See above.
最近の変更はREPresenhが行いました; 2022年2月12日 12時29分
UPDATE: I am switching back to 150 FOV lol. I think it's more immersive in racing, it seems to give you a better peripheral vision (which is needed...so you don't feel like you're looking through toilet rolls). I found a way to maintain the detail graphics. You just have to sacrifice some graphics settings. So with Pitool rendering @2.0, set SteamVR to 20% and Steam Application multiplier rendering to 56%. Then set set Texture to high, anisotropic 16x, msaa high, reflection low, environment map Medium, car detail Ultra, track Detail high, pit crew player only, shadow detail no, enhanced mirror no, motion Blur off, rendering frame 1, detailed grass no, particles level and density low.

So the only things I switch off is shadow and grass (which are big hit on performance). Too bad, these must be done to maintain the high level detailed graphics.
最近の変更はREPresenhが行いました; 2022年2月13日 23時17分
REPresenh の投稿を引用:
UPDATE: I am switching back to 150 FOV lol. I think it's more immersive in racing, it seems to give you a better peripheral vision (which is needed...so you don't feel like you're looking through toilet rolls). I found a way to maintain the detail graphics. You just have to sacrifice some graphics settings. So with Pitool rendering @2.0, set SteamVR to 20% and Steam Application multiplier rendering to 56%. Then set set Texture to high, anisotropic 16x, msaa high, reflection low, environment map Medium, car detail Ultra, track Detail high, pit crew player only, shadow detail no, enhanced mirror no, motion Blur off, rendering frame 1, detailed grass no, particles level and density low.

So the only things I switch off is shadow and grass (which are big hit on performance). Too bad, these must be done to maintain the high level detailed graphics.

Where can one find the Steam Application multiplier rendering option, taking into account there is no controller (to work with in Steam application) ?
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投稿日: 2022年2月8日 8時05分
投稿数: 38